Noah Bradley helps create the worlds where gamers live. As an environment concept artist and illustrator, he imagines the look and feel of places like Westeros and Greyhawk; his paintings appear in games like Dungeons & Dragons and the Game of Thrones card game, or serve as concept art that helps video game designers craft interactive universes. Noah’s latest project is with Wizards of the Coast, the Hasbro subsidiary that publishes Dungeons & Dragons. His paintings appear in Into the Unknown: The Dungeon Survival Handbook: Published on May 15, it consists of rules for the 4th edition of Dungeons & Dragons. Players can find new powers, equipment, feats, character themes, and races, including the kobold and the goblin; Dungeon Masters get advice on building memorable ... Continue reading →
For a while, their message was everywhere. They paid for billboards, took out full-page ads in newspapers, distributed thousands of tracts. They drove across the county in RVs emblazoned with verses from the books of Revelation and Daniel. They marched around Manhattan holding signs. They broadcasted day and night on their network of radio stations. They warned the world. That warning turned out to be a false alarm. No giant earthquake rippled across the surface of the earth, nor were any believers caught up in the clouds. Harold Camping, the octogenarian whose nightly Bible call-in show fomented doomsday mania, suffered a stroke soon afterward and mostly disappeared from sight. The press coverage, which had been intense in the weeks leading up to May 21, 2011, ... Continue reading →
Back in the early 80s, the boom in arcades and entertainment made icons of the likes of Pac-Man, Donkey Kong and Q*Bert. The popularity and novelty of video games was great enough to produce a fair amount of peculiar cultural runoff. If you grew up then, you may or may not remember watching cartoon series based on the likes of Kangaroo and Space Ace, or raunchy arcade-set comedies like Hollywood Zap and Joysticks ("More Fun Than Games!"). Some dubious efforts to translate the excitement of playing video games into different mediums also happened, as seen with the ill-conceived board game above. There was even a game show based on the concept of watching people play video games: the TBS-produced “Starcade.” The whole concept behind the ... Continue reading →
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