Rime Developed by: Tequila Softworks Published by: Grey Box Available on: Nintendo Switch, PC, PlayStation 4, and Xbox One“Rime” is a game about the acceptance of loss. In a 2014 interview with Polygon, Raúl Rubio Munárriz, the game’s creative director, recalled how the idea for the game came to him while he was drowning in the Mediterranean Sea. (According to the Spanish game developer, he swam out to a buoy and was seized by a panic attack, which left his future brother-in-law to save him.)
In the mid-aughts, I read a number of posts on video game message boards about the health of the side-scrolling platformer. Many felt that the genre was being eclipsed by first-person perspective or three-dimensional games. So, when the Danish studio Playdead released “Limbo” in 2010, people took notice.
Twelve years ago, I wrote my first book review for The Washington Post which one of the staff members fittingly named “Brainiacs Need Love Too.” As a black guy who grew up in and around the D.C. area for much of his life, and who by fifteen was scrupulously following Michael Dirda’s literary column, I was elated. But what most sticks out about the occasion was the sheepish look that my late, great aunt Marguerite directed at me after she read my article in the paper, which she received every day.