In 1998, Disney set out to change the indoor entertainment industry. Their concept: DisneyQuest, one of the most unique and expensive arcades ever constructed. The result? A 1990s edutainment game made manifest, a strange utopian idea run wild. DisneyQuest - A Design Thread. Pre-thread preface: this thread and a lot of the other design content I've been putting out lately has been an effort to promote CROSSNIQ+, a puzzle game Kickstarter I'm running.