by Peter Sobczynski When â€œLara Croft: Tomb Raiderâ€? hit theaters in the summer of 2001, it was not the first film to appear based on a video game propertyâ€”games such as â€œSuper Mario Brothers,â€? â€œMortal Kombat,â€? â€œStreet Fighter,â€? â€œDouble Dragonâ€? and â€œWing Commanderâ€? had already hit multiplexes through adaptations that were met with critical derision and, with the exception of â€œMortal Kombat,â€? which did well enough to inspire a couple of sequels, commercial indifference.