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Recent Articles
Search ArticlesFormer Pixar FX Artist Reveals a Smarter Way to Refine Destruction
#Interviews#3D Art#VFX#Research Former Pixar FX Technical Director Jae Jun Yi explains how his Multi-Layered RBD Simulation workflow lets Houdini artists add fractures and secondary detail while preserving approved destruction motion. Destruction simulations can become extremely expensive to revise once their overall movement has been approved.
Gabe Newell's In-Office Tuvan Throat Singing Was "Really Annoying," Valve's President Himself Says
A man of culture, Gabe Newell was mastering his sygyt and kargyraa during office hours, he confessed in an email to a fan. Gabe Newell's throat singing at Valve's office was not a joke – in his email reply to a curious fan, he revealed that he was, in fact, practicing his sygyt and kargyraa during office hours for several months. Newell added that despite trying to master throat singing on his own, he talked to Paul Pena at some point, since Pena was a self-taught throat singer himself.
Storytelling Through Details: Sculpting Souls-Like Corvus Soldiers
#Character Art#Interviews#Unreal Engine#Game Development#ZBrush#Substance 3D Painter Quentin Riviale talks about the challenges of balancing visual richness and clarity when it comes to creating characters for games, discusses the importance of using subtle visual hints to communicate crucial information to a player, and explains how he made his 3D character sculpt come to life as a 3D-printed figurine. Hi, I am Quentin, a 3D Artist specializing in game production.
Advanced Ledge Detection & Traversal System For Unity
If you click on the links in this post and make a purchase we may receive a commission. Please read our disclaimer. It's designed to work with minimal setup, handle complex geometry, and support IK-driven animation workflows. Back in 2025, we featured Salman Hoseini's ledge grab prototype, which has come a long way since then.
Advanced Scaling Tool For Unreal Engine 5
#News#Marketplace#Unreal Engine Works with single- and multiple-object selections, including mirrored objects and those rotated relative to one another. Frustrated by the lack of a convenient scaling tool in Unreal Engine, Dmytrii Semenov has created Advanced Scale, a bounding-box scaling tool for the Editor. It supports both single and multiple-object selections, including mirrored objects and objects rotated relative to one another.
Creating Cozy Sandbox Sandcastle with a Focus on Water & Sand Simulation
#Interviews#Video Games#Game Development#Unity We spoke with Fabien Weibel, founder of Bubblebird Studio, about developing the cozy tropical game Sandcastle, refining its water and sand simulation in Unity, shaping its gameplay, and how player feedback helps improve development. Could you please introduce yourself and tell us about your previous projects and what you enjoy most about game development? Fabien Weibel: I studied 3D animation in France.
Facial Animation Test With Very Emotional Old Lady
A masterclass on topology from Nur Diker Köksal. If you're a Character Artist, Hasene, the elderly woman from the Turkish feature film Bad Cat (2016), is a great reference for studying facial topology and emotional expression. The way her face moves feels very natural, which is especially impressive with all the soft tissue and age-related sag. The rig was created by Ozgur Aydogdu, who is currently a Senior Character TD at Pixar.
Take a Look at This Trippy Graphite Pencil Particle FX
#News#Animation#Houdini#VFX Sketching Ideas is a mesmerizing destruction VFX piece by wildWillowPillow. Sketching Ideas is a VFX scene that lets you see the sketching process like never before. The artist, wildWillowPillow, made an extreme close-up shot where the tip of the graphite pencil looks like a giant stone wall with gray dust and graphite rocks flying from underneath it as it glides across the paper.
Download This Free Pack of Mocap Animations with Everyday Actions
#News#3D Art#Animation#Character Art Visualize how your character pets a dog, brushes their teeth, drives, or has a coffee. Anderson Rohr, a 3D Artist who generously shares a free pack of mocaps every month, presented a new batch of mocap animations for visualizing everyday actions, like brushing teeth, reading a book, petting a dog, or driving. The mocaps can be used in games, cinematics, 3D or VFX projects, and other creative projects, both personal and commercial.
Level Up This Fall: Exclusive Gnomon Discount for the 80 Level Community
Gnomon, the renowned school for visual effects, games, and animation, is opening its fall term to the 80 Level community with an exclusive discount.