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Recent Articles
Search ArticlesEmbracer Group Expects Next Kingdom Come Sooner Than You Might Think
#News#Video Games#Business Also, Darksiders 4 and Tomb Raider: Catalyst. Kingdom Come: Deliverance 2 was a huge hit (and my personal game of the year), and Embracer Group, the parent company of the sequel's publisher Deep Silver, already expects more. In its interim report, the company says it wants to see the next Kingdom Come game in FY 2027/28, so Warhorse Studios has its hands full already, it seems.
Easy Stylized Line Art Technique For Blender
You can also download Edutaker's setup for free. Eduardo Hernández, known online as Edutaker, has published a short tutorial showing how to quickly create line art in Blender. His setup makes the effect easy to animate, resulting in a very nice, sketch-like look. You'll need Grease Pencil and the Line Art Modifier to follow along. Don't forget to delete the default cube. Alternatively, you can grab the line art asset here for free. Just add it to your Asset Browser, then drag it into your scene.
Phantom Blade Zero Uses Authentic Kung Fu Motion Capture
Donnie Yen's martial arts expertise is helping S-GAME Studio bring authentic kung fu choreography to Phantom Blade Zero's combat system. Phantom Blade Zero, an upcoming samurai soulslike with Chinese cultural elements, described as a "kung-fu-punk" game, reportedly uses revolutionary motion capture techniques in its production. The mocap techniques are used to transfer kung fu combat to the game's scenes.
3D Artist Reimagined Half-Life 2's Headcrab With Unreal Engine 5's Substrate
#News#3ds Max#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter Emanuel Pessel documented his entire process in a 62-page breakdown. Emanuel Pessel created this project as both a portfolio piece and an educational exercise, with the main goal of exploring Unreal Engine's Substrate system through a biological subject.
Change Future in New Sci-Fi Detective Thriller Written by Altered Carbon Author
"The future is not a prophecy. It is a draft." What's to come is not set in stone, at least not in .curator, a freshly announced episodic sci-fi detective thriller written by the Altered Carbon author, Richard K. Morgan. The teaser trailer released by STRTL, whose developers worked on S.T.A.L.K.E.R., Crysis 2, Syndicate, MotoGP, Warface and Sniper: Ghost Warrior 3, offers a cinematic enigma and not much more, but the experience is created entirely from real in-game assets rendered in Unreal Engine.
Bully Spiritual Successor Launches to Negative Reviews on Steam
Early reviews highlight technical issues, though some players appreciate the game's indie appeal. Agefield High: Rock the School, an anticipated sim following the story of a high-school student, developed and published by Refugium Games, was released on August 12, but the reception didn't go as well as it might have been expected. As of writing, the game's Steam reviews currently fall under the "Mostly Negative" category, reflecting a critical response from early players.
Blender Seeks Feedback From Android 13 Tablet Users
Upload your entry to the database so developers can see what's needed to support more mid-range tablets. Blender support for tablets has been a dream for many users for years, and things finally started moving about a year ago, when the Blender Foundation announced plans to explore native, on-the-go support. But since then, there hasn't been much news, as the initiative is currently on temporary hold.
Fans Try to Guess the Title of The Elder Scrolls 6
There's a theory that it's limited to eight characters, and I love the guess that it will be Skyrim 2. Recently, fans anticipating the follow-up to The Elder Scrolls 5: Skyrim received new material for their theories about the upcoming game.
Unreal Engine 6 Will Introduce New Lumen Mode
"This is an absolute game changer for rendering cinematics in Unreal." As usual, Dylan Browne is keeping us updated on the latest additions landing in Unreal Engine's active development trunk on GitHub. He has previously showcased features such as Mesh Terrain, ray-traced translucency, and Nanite Foliage, and now he's moving on to Unreal Engine 6, with Unreal Engine 5.8 currently planned as the final major release in the UE5 lifecycle.
Inside a Custom Facial Animation Pipeline for an Indie Horror Short
#Feature#Animation#Blender#Houdini Jev Belyaev broke down the workflow behind his animated horror shorts, explaining how he combines a custom facial animation system with reusable FACS shapes to handle everything from facial shapes to eyes and jaw tracking. Hello everyone, I'm Jev Belyaev, a CG Generalist and Filmmaker currently working as Lead Character FX at Netflix Animation Studios. I'm originally from Latvia, studied in the UK, and am currently based in Vancouver, Canada.