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| Scope | National |
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| Language | English |
| Country | Canada |
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Recent Articles
Search ArticlesBlender 5.3 Gets Gaussian Splats + AI Agents Enter 3D
This week, Gaussian splats are coming natively to Blender, Autodesk and NVIDIA are showing what AI agents could mean for real 3D production workflows, Chaos releases its 2026 Architectural Visualization Showreel, and the Blender Conference gets underway in Amsterdam. We also look beyond the individual headlines at a bigger shift taking place across the industry: AI is beginning to understand and operate on structured 3D scenes and actual project data, rather than simply generating images.
V-Ray Deep Dive Series 2026
CGconnect Live | Oct 16 | Athens + Virtually Take your architectural visualizations to the next level. Join our V-Ray Deep Dive series and learn the principles, workflows, and emerging AI-powered techniques behind creating compelling, photorealistic renders that tell a story and captivate your audience. This session covers V-Ray architectural lighting workflows for exterior and interior scenes.
The Systems That Shape Our World
CGconnect Live | Oct 16 | Athens + Virtually Behind the infrastructure we depend on are people making complex decisions about technology, change, and the future. What can their experience teach us about the world we design and build? On September 22, join host Phil Read and guest Hugo Magliano, a mechanical engineer at Petrobras, for Chaos Talks: The Systems That Shape Our World.
CGconnect Podcast - Vitalii Tomak (RYTM Studio)
Welcome back to the CGconnect Podcast! In this episode, we sit down with Vitalii Tomak, co-founder of the award-winning RYTM Studio. Vitalii takes us behind the scenes of their incredible journey from starting out as an outsourcing studio to collaborating with global architectural heavyweights like Snøhetta and 3XN.
The Camera Is Not Neutral
CGconnect Live | Oct 16 | Athens + Virtually How camera decisions change the architecture we see Camera choice doesn't simply photograph architecture. It interprets it. CGconnect already has material on framing and composition - this piece goes further: not "how to choose a nice angle," but how the very act of choosing a camera changes what the viewer sees a building to be. 1. One Building. Four Cameras. We take a single model. Architecture, materials, and lighting stay untouched.
Making of an underground geology museum
DISCLAIMER: This piece is an independent workflow review created in collaboration with Tripo AI, who provided a license for testing purposes. Tripo AI did not sponsor or pay for this review, and all opinions and conclusions are entirely independent. The brief was an underground geology museum carved into a natural cave, reached through a light pavilion at surface level.
Photorealism Is Not the Goal
Why technically perfect architectural renders can still feel wrong 1. Introduction - The Photorealism Trap Today, producing a technically impressive render is easier than it has ever been. Powerful engines, ready-made material libraries, PBR textures, HDRIs, physically accurate lighting - all of it is available to almost any visualizer working today.
Grace Bay (making-of) | Ricardo Eloy
INCEPT VISUALS was selected as Viz Pro of the Week. In this making of, they show how they achieved such amazing results. Want your awarded project featured next? Send us a DM. Grace Bay is a luxury beachfront hotel project in the Caribbean, developed for Hilton. The resort combines hotel rooms and private residences, with selected units available for purchase, alongside a high-end restaurant, fitness facilities, and dedicated leisure and relaxation areas.
Ray-Traced Gaussian Splats in Production: The June July Pipeline
The plan was simple to state and hard to do: Send a small crew to a real location. While they're there, have them shoot the establishing shots of the building and its surroundings that the film actually needs, real photography of a real place, and capture that same location as a Gaussian splat, a way of reconstructing a real place from photographs as millions of soft, colored blobs of light rather than as modeled surfaces. Bring the splat back to a stage in Los Angeles.
CAHDD: Architectural Visualization Proposes Its Own AI Transparency Label
As a proposal, CAHDD gets something real right. The major content provenance efforts already on the market, the C2PA standard adopted by Adobe, camera makers, and several big tech companies, along with invisible watermarking systems like Anthropic's, were built to answer "was AI involved in this image, yes or no" in a machine-verifiable way.