In this article, Maxwell and Noah, two Cornell University undergrads, describe the design and implementation of a retro-inspired, side-scroller game, modeled after Super Mario Bros. It is built on a Raspberry Pi Pico with VGA output and custom controller inputs. The project recreates the first level's physics, enemy behaviors, tile graphics, and scoring, with smooth scrolling, sprite animations, and responsive controls engineered subject to the Pico's resource constraints.