DIGITAL PRODUCTION
VerifiedMagazine
Die DP deckt als deutschsprachige Fachzeitschrift das gesamte Spektrum digitaler Medienproduktion ab. Die Redaktion ist auf die technischen und ästhetischen Hintergründe von Animation, VFX, Visualisierung und Design sowie auf Postproduction-Abläufe fokussiert. Jede Ausgabe bildet zusätzlich zum generellen Fokus ein bis zwei umfangreiche Schwerpunkte ab. Dabei werden sowohl Themen aus den Bereichen Hardware- und Software-Entwicklung, Game & Interactive Media als auch Science & Education oder Business & Branche aufgegriffen. Die DP ist Ausrichter der jährlich stattfindenden, internationalen animago AWARD & CONFERENCE und publiziert dazu das animago-Sonderheft. Source
Actions
Media Outlet details
| Scope | National, Trade/B2B |
|---|---|
| Language | English, German |
| Country | Germany |
|
Similarweb UVM |
Request pricing |
|
Comscore UVM |
Request pricing |
| Frequency | Other |
Recent Articles
Search ArticlesPostPro Analytics Counts Creative Work
For those who don’t know the tool: DBSONIC LABS builds focused utilities for professional post-production workflows. PostPro Analytics sits around the creative applications rather than processing media itself, collecting project and activity metadata locally from editing, compositing, design and 3D tools before turning it into dashboards, reports and billing-oriented production records.
Spider Walker automates multi-leg animation
For those who don’t know the tool: Roman Gibadullin, publishing as iltaen, is a 3D low-poly artist; Blender is the host DCC for modelling, rigging, animation and rendering. Spider Walker is his small Blender add-on for the animation stage, taking an existing armature and driving its leg controllers procedurally against scene meshes before baking the resulting motion into a regular Blender Action for downstream editing and rendering.
PBR Generator bakes 3ds Max materials
For those who don’t know the tool: Leonid Kychko publishes production utilities and assets for Autodesk 3ds Max. PBR Generator sits between look development and downstream rendering or asset delivery: it analyses existing shading networks, bakes them into texture maps and rebuilds the result as either a Chaos V-Ray VRayMtl or Autodesk Physical Material.
Softie Adds XPBD Collisions to Blender
For those who don’t know the tool: aflatsprite develops Blender tools including Softie Collision System, a Geometry Nodes setup aimed at animation and sculpting. It sits between mesh preparation and downstream rendering, providing an immediate deformation path plus a separate XPBD simulation modifier for Blender 5.2. Softie’s main collision mode is not a conventional simulation.
Command Frame: After Effects macros without writing scripts
For those who don’t know the tool: Command Frame is a floating search-and-command interface for After Effects developed by motion designer and plugin developer Scott Black. Version 1.5 is available free through aescripts + aeplugins and exposes more than 1,300 actions covering effects, presets, layers, compositions, properties, scripts, panels, workspaces and supported plugin actions. The basic interaction is simple. Open Command Frame with a shortcut, start typing and execute the matching action.
Marvelous Designer 2026.1 Rips Seams
For those who don’t know the tool: CLO Virtual Fashion develops Marvelous Designer, a pattern-based 3D garment design and cloth-simulation application aimed at game, VFX and animation work, alongside CLO for fashion workflows.
Blackmagic Adds Script Hooks and Pre-Record
For those who don’t know the tool: Blackmagic Design spans acquisition, live production and postproduction, with DaVinci Resolve combining editing, Fusion VFX and motion graphics, Fairlight audio and colour finishing.
MXL: One Acronym to Know for 2027
No, you do not need to redesign your facility around MXL this week. That is the useful starting point for anybody outside the relatively small circle currently building software-defined live-production platforms. MXL is infrastructure technology, aimed primarily at developers of media functions and the architects joining those functions into systems. So, show this to your TD. It is, however, something worth having heard of before 2027.
LUT Tuner Makes LUTs Tunable in Resolve
For those who don’t know the tool: Cutpoint Labs makes focused Mac and iPhone utilities for editorial and finishing. LUT Tuner sits between LUT preparation and grading: it edits and inspects .cube 3D LUTs, then can turn the edited result into an adjustable DCTL approximation for DaVinci Resolve. LUT Tuner has acquired a more interesting trick than another LUT export button. Cutpoint Labs can now take an edited .cube 3D LUT and create a tunable DCTL approximation for DaVinci Resolve.
Fridays for Fusion: Mug Advanced Halftone
For those who don’t know the tool: Mug Lab publishes tools for Blackmagic Design’s Fusion environment, where image-processing Fuses can sit directly inside compositing flows and Fusion-based Resolve effects.