GameCritics
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To elevate the quality, culture and perception of video games as contemporary arts and entertainment through game criticism and community development.
We will accomplish our mission by presenting a diverse range of perspectives from authors and gamers of different backgrounds in order to provide readers with insightful, useful, and entertaining content on video games and their growing presence in society. Source
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| Scope | National |
|---|---|
| Language | English |
| Country | United States of America |
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Recent Articles
Search ArticlesSVG REVIEW Mortal Shell II
This is a transcript excerpt covering the score awarded to Mortal Shell II on the So Videogames Podcast, Episode 506: Mortal Shell 2. BRAD: Okay, the one and only circle back we have today is Mortal Shell two, and I know I’ve been talking about it a lot, but this is the final wrap up. This is our official So video games review that’s going to get posted on Metacritic. So I got to do like an official official sort of thing here. mortal shell two, just a quick recap.
PREVIEW Entropy - Gamecritics.com
Retro-style graphics have been a constant in the indie space for years now. They can add a nostalgic charm and are generally cheaper to implement with smaller teams than the highly-detailed modern 3D games of triple-A studios. However, ‘going retro’ has generally focused on the 16-bit era. In comparison, graphics in the style of the N64 / PS1 era have been under-loved and due for a renaissance.
So Videogames Episode 506: Mortal Shell 2
In this episode, Brad covers some life updates before talking about: Mortal Shell II – FULL SCORED REVIEW Moonlighter 2 Aeriala: Wings of Delivery The Posthumous Investigation Graveyard Keeper 2 …And more! You can also hear the show on iTunes Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks! Tags: Aeriala: Wings of Delivery Graveyard Keeper 2 Moonlighter 2 Mortal Shell II The Posthumous Investigation
Forensics: Crime Scene Detective Review
HIGH Niche subject material. Realistic setting. LOW Disengaging busywork disguised as a “simulation.” WTF I only have one hand, and I must scream. Forensics: Crime Scene Detective is a first-person crime scene simulation firmly embedding itself in realistic depictions of forensic investigation. The sales pitch is that I, the player, have full freedom to make or break cases based on the evidence discovered and analyzed by my skills.
So Videogames Episode 505
In this episode Brad covers quite a bit of housekeeping, then pivots to: Star Wars: Zero Company Mortal Shell 2 Mewgenics Hazard Pay …And more! You can also hear the show on iTunes Please send feedback and mailbag questions to SoVideogamesPODCAST (at) gmail (dot) com, or post them in the comments section below. Thanks! Senior Editor of GameCritics.com and host of the So Videogames Podcast. Transformers fan. MOTU stan. Black Lives Matter, pro-LGBTQIA. Anti-fascist.
INTERVIEW Jigrapher, From Plant Budz 98
Plant Budz 98 is the latest project from publisher G-Bean Studios that provides a wholesome, playful experience with a healthy dose of nostalgia for 20th century gamers. It’s a uniquely multifaceted game because it’s really a hodgepodge of different types of genres, so to get more information about what went into development, I interviewed game designer/coder Phil Walsh (AKA Jigrapher) and composer Peter Karman.
The Incident At Galley House Review
HIGH The mystery is incredibly enticing. LOW Some puzzles in the end get a bit obtuse. WTF The epilogue… Great murder mysteries regularly use an “Incident” as a through-line – a single event that every person in the sphere of The Incident either dies from, or won’t forget ever again.
The Green Light Review
HIGH Realizing a footstep behind Fred came from somewhere it shouldn’t. LOW Backtracking across the same handful of rooms, doing unpaid delivery gigs for a stranger. WTF Just when it starts to pick up steam, it’s over. I’ve spent most of my Gamecritics career buried in sports stats and season modes, so it still catches me off guard when I look at my recent pieces and see two psychological horror titles in the same month. First it was Nightmare Shift. Now it’s The Green Light.
RUNT Review - Gamecritics.com
HIGH A richly imagined nightmare world. LOW Potentially frustrating gameplay loop. WTF Is a “lungdog” actually? When a player starts a new game in RUNT, they’re greeted with a lengthy content warning that spans paragraphs and includes (among other things) physical and emotional abuse, blood, gore, body horror, suicidal thoughts, homophobia, misogyny, and fratricide. That warning will likely chase away some potential players, as well it should. When I saw it, though, I became concerned.
Desk Space: Idle Spacefleet Clicker Review
HIGH Presentably presentable. LOW Lackluster incremental progression. WTF Random 3D models and floating hair physics? Desk Space: Idle Spacefleet clicker defines itself as a “space-themed incremental game designed to live on your second monitor” and includes an upfront warning that says “it is intended to be a curated experience offering roughly 5 hours of active gameplay.” These quotes come directly from the Steam Store page and to credit of the developer, I deem these accurate.