Kill Screen
Magazine,
Online/Digital
Kill Screen(stylized as KILL SCREEN) was a print and online magazine founded in 2009 by Jamin Warren and Chris Dahlen and owned by Kill Screen Media, Inc. It focused on video games and culture, but also included articles based on entertainment. The name is based on the infamous video game term of the same name.
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| Scope | Local |
|---|---|
| Language | English |
| Country | United States of America |
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Recent Articles
Search ArticlesAt Nxt Museum, the visitor is the puppeteer
puppetry — 1 min read Tales of Two by Yonk at Nxt Museum, Amsterdam. Photo courtesy of Nxt Museum. Tales of Two, the first interactive installation from the animation studio Yonk, opened July 2 at Nxt Museum in Amsterdam, and its interface is one of the oldest in the world: the puppet. Visitors steer the characters onscreen through simple gestures that, in the museum’s words, “gradually unfold into shared stories”—less an audience than co-creators, which has been the secret of puppetry all along.
Cloud materials were eating Garden of Giants' framerate
Garden of Giants — 1 min read The aerial attack, mid-swing. From Garden of Giants. The new move in Garden of Giants is an aerial attack, and its maker grades it the way you'd hope: "Tasteful, elegant, dignified—and feels great to press." The game is a dark-fantasy action project built solo in Godot by Dakota Pailes-Friedman, and the reel showing the animation comes with something rarer than a combat clip—a full accounting of what it costs to make.
Christian Marclay's The Clock is a game of looking
Last week, my friend Alex Porter asked me if I wanted to stop by Christian Marclay’s seminal 2010 film The Clock at LACMA before it closed this past Sunday. I say “stop by” because you can’t really view the entire work in full, even if you wanted to, as it’s a full 24 hours long. Marclay stitched together sequences that show time in motion, in conflict, in dissolve, and in relief, from decades of films. The throughline: every sequence takes place at the exact time in the film as in real life.
A dead PS3 is the excavation site in Kara Güt's YLOD
machinima — 1 min read Kara Güt, YLOD [video for a bricked ps3], 2025. Courtesy the artist and VRAL. The Yellow Light of Death is the blinking amber signal that a PlayStation 3 has died. Kara Güt's YLOD [video for a bricked ps3]—five and a half minutes, single channel, 2025—imagines what stays inside: a faulty character creation menu still haunting the console's interior, cycling glitched skins and corrupted interface residue long after play has ended.
Sixteen solo-dev projects closed Sybil's second Berlin arc
Game Art — 2 min read A WORLD of ONE’s OWN (the solo-dev arc), installation view at Sybil, Berlin, June 2026. Image via the showcase announcement. Sybil calls itself a studio for the research, development, and distribution of “weird gaming,” and its Kreuzberg space has quietly become one of the more interesting rooms in Berlin—open around the clock to artists making games that fit neither the industry nor the white cube.
Timur Si-Qin scanned an Amazon ecosystem into sculpture
Art — 1 min read Installation view of Mariposita, 2026. Photo by Gina Folly. Courtesy of Société. Timur Si-Qin returns to the Peruvian Amazon every year.
PAMM’s first digital art commissions go to 21 artists
digital art — 2 min read Still from Nestor Siré, PC Gamer [GOMA], 2024. Courtesy of Pérez Art Museum Miami. Pérez Art Museum Miami named the 21 recipients of its inaugural digital art commissions in June—the museum’s first public open call for artworks, which drew more than 750 submissions from 50 countries.
Andrew Thomas Huang made an art game at Rhizome's 7x7
In Chinese mythology the Shen is a gigantic bivalve, sometimes an aquatic dragon, that exhales vapor and builds mirage cities on the horizon; per Rhizome's writeup, the everyday modern Chinese word for optical illusion still descends from the creature.
The Op reissues two Weast Coast games in smaller boxes
The Op — 2 min read The Op’s edition of Snakes of Wrath: “Play a friend, make an enemy.” Image via The Op Games. The Op—the mass-market wing of USAopoly, whose catalog is mostly licensed editions of things you already know—announced a partnership with the two-person-scale studio Weast Coast Games this summer, reissuing two of its duelers in cheaper, more portable editions: Snakes of Wrath, a tile-laying game, and Desperate Oasis, a spatial lane battler.
PROFITS 2167's train dystopia enters Early Access
PROFITS 2167 — 2 min read The full title is PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator, which is the joke already working. The short version: an arcade train game that crosses tower defense with incremental progression, out in Early Access on Steam as of August 17, launched as part of the Ukrainian Games Festival.