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Nice Games Club - a gamedev podcast!
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Nice Games Club - a gamedev podcast!

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Episodes (242)

  • Aug 27, 2026 — Two of your nice hosts are prepping to go to Junction Jam (which already happened, you'll hear about it soon!), but before then the discussion goes over the why players can and should be invested in your game, and how to push back against crunch in the...

    "Praise be to the bureaucrats." Player Investment; Crunch Culture
  • Aug 20, 2026 — From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist? Clank!: A Deck-Building Adventure - Board Game Geek Clue: The Great Museum Caper - Board Game Geek...

    Nice Games Jam: "The Great Floral Heist"
  • Aug 13, 2026 — In this episode, Mark touts the virtues of commenting, Stephen dreads the topic, and Lydia wishes she could talk about marginalia. Code Comment The Critical Eye Part 2 This is part 2 to The Critical Eye in Episode 416 "I saw a Beatle."

    "Your second draft." Code Comment; The Critical Eye Part 2
  • Aug 06, 2026 — Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing...

    Narrative-Driven Puzzles (with Brian Crick)
  • Jul 23, 2026 — This week, Ian emerges from the clubhouse vents to fill-in for Stephen as Dale gives us a bare minimum prompt with maximum implications. Prompt "Make a game called 'Triage Simulator'" Game type Design document Player count 1 Rules Triage - the verb...

    Nice Games Jam: "Triage Simulator"
  • Jul 22, 2026 — Stephen is still away so Ian Peters uses that as an excuse to talk about rocks and how that relates to storytelling. Also in this episode, Mark is preparing for an exciting trip and Lydia is hype about trains for a good reason. gamescom Junction Jam...

    “That’s not how Lutherans work” Geology In Games; Shipping Updates
  • Jul 16, 2026 — In this episode Mark talks about an awesome Game Jam he is planning in association with Global Game Jam - Listeners in the Midwest or the UK (or have the ability to get there) can make a game on a train in Junction Jam. Mark rants about his new...

    "Level designing your own home." Story the Players Don't see; Polish Priorities
  • Jul 09, 2026 — In this week's episode, the Nice Hosts want to make this year's IDGATC summer picnic the very best, like no picnic ever was. Lydia brings to the table a game that relies on knowing nothing about Pokémon, Mark accuses her of knowing too much about...

    Nice Thinking: "Who That Pocket Monster?"
  • Jul 02, 2026 — In addition to the topics of this episode, we also revisit Lydia's bachelorette party game made in a previous episode! Listen to find out how it went, as well as the fascinating conversations your hosts talk through. We talked through Lydia's...

    "That’s basically numbers." Discussing Scope; Inspiration Though Research
  • Jun 25, 2026 — This week's guest has good advice, harsh truths, hard numbers, and a big smile. Amir Satvat, tireless advocate and resource-provider for game developers looking for work via his organization ASGC (Always Supporting the Games Community), enters the...

    The Job Market (with Amir Satvat)
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