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Articles by Aaron Trebble
Game Developer And Publisher Battle Over Step In Rights
Lewis Silkin are most popular: within Cannabis & Hemp topic(s) The High Court (in Secret Mode Ltd and another v Victura, Inc) has declined competing applications for interim relief by the developer and publisher to obtain what the Judge described as the "keys to the kingdom" in an ongoing dispute relating to the development of the first-person shooter Six Days in Fallujah.
Game developer and publisher battle over step in rights
The High Court (in Secret Mode Ltd and another v Victura, Inc) has declined competing applications for interim relief by the developer and publisher to obtain what the Judge described as the "keys to the kingdom" in an ongoing dispute relating to the development of the first-person shooter Six Days in Fallujah. The applications concerned attempts by both parties to gain control of the continuing development and publishing of the game pending trial.
European Commission Stops Short Of Imposing Mandatory Requirements Following Citizens' Stop Destroying Videogames Initiative
LS Lewis Silkin More We have two things at our core: people – both ours and yours - and a focus on creativity, technology and innovation. Whether you are a fast growth start up or a large multinational business, we help you realise the potential in your people and navigate your strategic HR and legal issues, both nationally and internationally.
European Commission stops short of imposing mandatory requirements following citizens' Stop Destroying Videogames initiative
The European Commission has declined to propose mandatory legislation requiring videogames to remain playable after publishers withdraw server support. However, it has announced stakeholder engagement and a potential industry code of conduct on end-of-life management. Last week, the European Commission published its response to the European Citizens' Initiative (ECI) 'Stop Destroying Videogames' (also known as "Stop Killing Games").
UPChronicle - February 2026
Lewis Silkin are most popular: within Cannabis & Hemp, Insolvency/Bankruptcy/Re-Structuring and Law Practice Management topic(s) in United Kingdom with readers working within the Retail & Leisure industries This edition of the UPChronicle examines key procedural mechanisms available to parties for obtaining evidence and information.
Pixel Plunder: Virtual Gold Pieces Confirmed To Be Property Under The Theft Act
Aaron Trebble’s articles from Lewis Silkin are most popular: in United Kingdom with readers working within the Retail & Leisure industries Lewis Silkin are most popular: within Cannabis & Hemp, Law Practice Management and Transport topic(s) The Court of Appeal in R v Lakeman has determined that virtual gold pieces in the online role-playing game Old School Runescape constitute "property" for the purposes of the Theft Act 1968.
virtual gold pieces confirmed to be property under the Theft Act
The Court of Appeal in R v Lakeman has determined that virtual gold pieces in the online role-playing game Old School Runescape constitute "property" for the purposes of the Theft Act 1968. Whilst not required for the criminal offence of theft to apply, the Court also considered that the gold pieces satisfied the Ainsworth criteria and the requirement of rivalrousness, which suggests they may also be considered property under civil law.
Cheats, Hacks And Legal Strategies: Safeguarding Value In The UK Video Game Industry
Cheats and hacks are activities which interfere with the integrity of the video game or the experience of other players and include tools or software that give a player an unfair advantage in the game. This includes software which provides cheating players with unlimited health or resources, auto-aim, or revealing hidden items in a game.
Safeguarding Value in the UK Video Game Industry
Cheats and hacks are activities which interfere with the integrity of the video game or the experience of other players and include tools or software that give a player an unfair advantage in the game. This includes software which provides cheating players with unlimited health or resources, auto-aim, or revealing hidden items in a game.
Sony v Datel: IP Law vs Mods, Cheats And Hacks In Video Games
The battle against cheats and hacks is a serious challenge for games companies. A recent study as reported in GamesIndustry.biz suggests that 80% of players across both the UK and the US have experienced cheating in online games. There have also been multiple reports of publishers acting against cheating activity to protect the integrity of their online experience.
IP law vs mods, cheats and hacks in video games
Recent developments in Germany Following the finalisation of our article, the Sony v Datel dispute returned to the Bundesgerichtshof for further hearing and for the Court to apply the interpretation of the Software Directive which had been elaborated by the CJEU. In applying the CJEU’s decision, the Bundesgerichtshof confirmed that the action replay software only altered the values of variable data stored in the console’s RAM, and not the program commands of the game software.
I Wouldn't Do That If I Were You: UK IPO Refuses Patent For Use Of Neural Networks To Generate In-game Tips
A recent decision of the UK IPO (O/0599/25) has considered key case law relating to patentability of video game mechanics and game rules, and whether there exists a general principle that game mechanics are allowable under s. 1(2) Patents Act 1977 (PA). Nvidia Corporation sought a patent for a system which used neural networks to generate recommendations (such as in-game hints) for the player of a video game.
UK IPO refuses patent for use of neural networks to generate in-game tips
A recent decision of the UK IPO (O/0599/25) has considered key case law relating to patentability of video game mechanics and game rules, and whether there exists a general principle that game mechanics are allowable under s. 1(2) Patents Act 1977 (PA). Nvidia Corporation sought a patent for a system which used neural networks to generate recommendations (such as in-game hints) for the player of a video game.
We'll Meet Again: Open World Video Game Patent Refused Protection
In a recent decision ( O/0390/25), the UK IPO has refused protection for a patent application which related to a server system for managing real-world gathering events in an online game. The decision illustrates how the UK IPO will typically approach a video game patent to determine whether it is excluded from patentability under s. 1(2) Patents Act 1977 ("PA") as a computer program and/or a method for playing a game.
What's The Sauce On Getting Trade Mark Protection For SOURCE? UK IPO Upholds Trade Mark Opposition By Valve Corporation
In a recent decision (O/0458/25) of the UK Intellectual Property Office, Valve Corporation ("Valve") has been largely successful in its opposition against the registration of a trade mark application for the word SOURCE covering certain software and other goods in Class 9. The decision will be of particular interest to video games and other technology companies with trade mark registrations covering computer software.
open world video game patent refused protection
In a recent decision (O/0390/25), the UK IPO has refused protection for a patent application which related to a server system for managing real-world gathering events in an online game. The decision illustrates how the UK IPO will typically approach a video game patent to determine whether it is excluded from patentability under s. 1(2) Patents Act 1977 ("PA") as a computer program and/or a method for playing a game.
What's the sauce on getting trade mark protection for SOURCE? UK IPO upholds trade mark opposition by Valve Corporation
In a recent decision (O/0458/25) of the UK Intellectual Property Office, Valve Corporation ("Valve") has been largely successful in its opposition against the registration of a trade mark application for the word SOURCE covering certain software and other goods in Class 9. The decision will be of particular interest to video games and other technology companies with trade mark registrations covering computer software.
Stop converting my skins! What does the Law Commission Final Report on Digital Assets tell us about in-game items?
Introduction The ubiquity of in-game items is well-known, as are the potential legal and regulatory challenges relating to gambling, advertising, age-appropriate design, data privacy and consumer rights.1 The paradigm shift in the video game market towards the “free to play” revenue model has placed additional emphasis on the sale of in-game items to generate returns on investment.
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