Andi Hamilton
(He/Him)
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Covers:
Fighting games, horror games, retro games, weird shit.
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Those pastel coloured farming sims.
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Articles by Andi Hamilton
Which controllers do Street Fighter 5 pros love to use?
Still playing SFV? You're in the right place. For SF6 players, check out our updated controller guide here. With Street Fighter V being the first mainline Street Fighter game to release on console first, as opposed to in Japanese arcades, there has been something of a change in what the standard means of controlling a fighting game is in 2019.
Capcom Fighting Collection 2
As a huge fighting game fan and someone who still plays a lot of these classic beat ‘em ups on Fightcade to this day, Capcom’s recent decsion to start reissuing a lot of these games on modern platforms as part of these collections has been a very welcome one.
Tomb Raider 4-6 Remastered
The previous Tomb Raider Remastered collection, released last year and gathering the first three mainline games in the series, acted as a reminder that those classic games still have a real appeal to them, a unique flavour that is missing in big 2025. The seemingly clunky early 3D movement is actually remarkably precise and considered and the remastered visuals manage to bring things up to a modern standard whilst maintaining the vibe set by the iconic look of the originals.
Fatal Fury: City Of The Wolves
On March 16th 2025 my beloved Newcastle United won their first trophy in my lifetime and their first domestic honour in seventy or so years. It was one of the best days of my life. I got extremely drunk, hugged a few strangers and shed a tear. Dan Burn will be a name I remember until my dying day. However, despite all this wonderful, joyous success, there’s a black cloud looming over the whole affair.
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Shiren The Wanderer: The Mystery Dungeon Of Serpentcoil Island – DarkZero
The Mystery Dungeon series has seen a lot of iterations over the years, be it Pokemon, Chocobo or Dragon Quest themed, but this latest installment heralds a return for the original dungeon-crawler, Shiren The Wanderer. This port follows the Switch release from early 2024 and, if you’re unfamiliar with the series, the Mystery Dungeon games are roguelike RPGs where you explore procedurally generated dungeons, battling monsters, collecting items, and solving puzzles.
Goldeneye XBLA leak stream | Andi Hamilton
JOIN THE DREGS Thank you for supporting me in this endeavour and ensuring I can continue to do dumb stuff on the internet well into my 30s. It is much, much appreciated. x
Andi Hamilton's Videogame Newsletter - Issue #74 [F-Zero 99]
We back! I did like 73 back-to-back weeks of posts and then Street Fighter 6 came out and the powerful combination of reviewing that game, the summer games drought and some HEFTY BURNOUT forced a bit of a hiatus for a couple of months but it is time to fire things up again. Who would’ve thought all it would take for me to get back on the newsletter train would be a bunch of idiots on Twitter talking a whole load of rubbish about SNES F-Zero, eh?
Andi Hamilton's Videogame Newsletter - Issue #69 [Street Fighter 6 Battle Hub]
Well, it finally happened - my streak of SIXTY EIGHT back-to-back weekly newsletters has been broken and, of course, the thing that did it was the release of Street Fighter 6. I have no excuse. The weeks before the release were extremely busy and I still managed to squeeze SOMETHING out in newsletter form, be it a shorter piece or perhaps something from my archive reworked a bit but last week I just fucked it all off because I was well and truly lost in the Street Fighter 6 sauce.
Street Fighter 6 review: "Arguably the best overall fighting game package ever made"
Street Fighter 6 is one of the best fighting game packages I've ever encountered. It's absolutely jam-packed with things to do right out of the gate. Capcom has delivered a diverse collection of game modes, fighting styles, and opportunities for personal expression which work to both reflect the diverse fanbase that has rallied around this franchise over the last 35 years, and rebuff any fears that the studio would repeat its past mistakes.
Andi Hamilton's Videogame Newsletter - Issue #66 [Legend Of Zelda: Tears Of The Kingdom]
Right, because of magic, I’ve been playing Tears of the Kingdom for a week or so. It’s absolutely incredible and I want to share my thoughts but, I’m torn on this. Many, many moments in this game so far have blown my mind a bit and I couldn’t spoil these for anyone without feeling extremely guilty, however, there’s plenty of things I wish I knew going in. Here are my ‘sort-of’ spoiler-free thoughts on my time with the game so far.
Street Fighter 6 already looks like the total package
The launch of Street Fighter 5 was a bit of a mess. Sure, the actual fighting was fantastic – and, to be fair, it has only gone from strength-to-strength during its lifespan, adding characters, balance and more single-player content – but it has struggled to shake the reputation it had at launch: that it was an extremely barebones package that wasn't worth the money.
Andi Hamilton's Videogame Newsletter - Issue #61 [Resident Evil 5]
The seemingly never-ending Resident Evil kick continues. After playing the masterful Resident Evil 4 Remake I decided that maybe it was time to go back and play a title that I didn’t have particularly fond memories of. I gave Village a second chance and ended up having a good time with it, despite the largely terrible final hour or so and I’m still in the mood for all things Resident Evil. Perhaps that’s the right mindset to approach Resident Evil 5 again after all these years?
Andi Hamilton's Videogame Newsletter - Issue #60 [Resident Evil 4 Remake]
THE RESIDENT EVIL KICK CONTINUES. Also I'm writing this in a toilet cubicle at WASD, so excuse the brief intro. Time to talk Resi 4 remake. Right, let’s just get the main question out of the way - Is the Resident Evil 4 Remake (REm4ke, as it called on Twitter and, for the sake of my sanity the rest of this newsletter) better than the original? Who cares? Does it even matter? It’s like a really good cover version of a favourite song.
Andi Hamilton's Videogame Newsletter - Issue #53 [Steam Next Fest Top 10 - February '23]
I bloody love a Steam Next Fest, me. Sure, like everything on Steam there’s vast amounts of total shite to wade through in order to find the diamonds but for me, that’s part of the fun. You read the descriptions for each game and grab what sounds interesting, only to sometimes find that are held together with tape and Unreal assets while some are polished to a ridiculous degree.
Andi Hamilton's Videogame Newsletter - Issue #51 [The Steam Deck]
I was unexpectedly rich for a week in December when I got a big, fat bonus from my day job. I bought a Steam Deck because there's very few consumer electronics I don't already own. It has revolutionised the way I play PC games AND my emulation setup but it isn't exactly something that I would categorically recommend to everyone. Here's my thoughts about the device after a month of owning the thing.
Andi Hamilton's Videogame Newsletter - Issue #50 [Diddy Kong Racing]
There was a time, from 1994 and the back end of the Super Nintendo throughout the entire N64 lifespan where Rare were the absolute kings of the industry. They released banger after banger, often revolutionised a genre or simply put out something that was the very best the particular genre could offer and, most importantly, would often take on Nintendo at their own game, releasing titles that competed directly with Nintendo's similar products and - get this - often WON.
Andi Hamilton's Videogame Newsletter - Issue #49 [Xanadu Next]
Every now and again, only a JRPG can scratch the itch. Armed with my new Steam Deck, I figured it was time to get stuck right into one. I fancied sitting around, doing the grinding in handheld mode and playing on the TV when I was getting into the good stuff. A JRPG seemed like the perfect fit. A Final Fantasy, perhaps? Maybe I'll finally dip into the Tales of Heroes games I've heard so much about. Maybe another Ys? I enjoyed the first Ys game and I have the sequel ready to go. Nope.
Andi Hamilton's Videogame Newsletter - Issue #48 [Ryse - Son Of Rome]
The first newsletter of 2023 and I'm already back on my 7/10 bullshit.
Andi Hamilton's Videogame Newsletter - Issue #47 [Game Of The Year 2022]
Here it is! My Game of the Year list for 2022. I actually think it's been a pretty pish year with one massive highlight and a handful of other very good titles but the AAA space might be the worst it has been in some time. Sony didn't even give us a Returnal to help the fucking medicine go down this year, either. Anyway, cheers for reading this newsletter over the past year and extra cheers for sticking around through the whole 'Revue going in the bin' thing. Appreciated.
2023 Preview: After Elden Ring, FromSoftware is going sci-fi with Armored Core 6
One of the worst-kept secrets in gaming, Armored Core VI: Fires of Rubicon was finally announced during The Game Awards 2022 as one of the biggest ‘world premieres’ of the night. It had pride of place, just before the big Game of the Year award itself was handed out, going to From Software’s all-destroying Elden Ring.
Andi Hamilton's Videogame Newsletter - Issue #46 [The Zelda List 2022]
Hello again. If you have received this email then the transition from Revue to Beehiiv has gone fairly well. Again, I need to stress this - if you do not want to receive emails from Beehiiv, please unsubscribe from this newsletter so you do not get any moving forward! If you don't mind and you're reading this then first of all thanks for sticking around and secondly, you don't have to do anything else. Anyway, this is a big one. The list I know a few of you have been waiting for...
Andi Hamilton's Videogame Newsletter - Issue #44 [Die Hard Trilogy + Die Hard Trilogy 2]
Subscribe to our newsletter By subscribing, you agree with Revue’s Terms of Service and Privacy Policy and understand that Andi Hamilton's Videogame Newsletter will receive your email address. Dec 9, 2022 It is December and here’s the first of a month full of Christmas newsletters… sort of. They’re all going to be about games that I personally feel have an attachment to this time of year and will conclude on Friday 30th December with my GAME OF THE YEAR 2022 newsletter.
Andi Hamilton's Videogame Newsletter - Issue #43 [Evil West & Gungrave G.O.R.E.]
Subscribe to our newsletter By subscribing, you agree with Revue’s Terms of Service and Privacy Policy and understand that Andi Hamilton's Videogame Newsletter will receive your email address. Dec 2, 2022 Straight off the back of a newsletter about the triplest of triple A games, here’s one about two double A titles that I’ve been having a good old time with.
Andi Hamilton's Videogame Newsletter - Issue #42 [God Of War: Ragnarok]
Another issue I have is how this is a game designed to be completed at any cost. You can tailor the combat difficulty to your abilities and this is another Sony AAA title with industry leading accessibility features, both of which should be applauded. The aspect I take issue with is how the game is constantly telling you what to do next, where you should go and even how to solve puzzles before you’ve even had a second to think about it for yourself.
Andi Hamilton's Videogame Newsletter - Issue #41 [Duke Nukem: Time To Kill]
This is a game that just highlights how truly awful Duke Nukem Forever is. It isn’t just about the fact its a sub-par modern shooter, with limited weapon slots and automatic recovering health that seem at odds with the expected balls-to-the-wall action, but about a fundamental misunderstanding of what makes Duke Nukem DUKE NUKEM.
Andi Hamilton's Videogame Newsletter - Issue #40 [Signalis]
Subscribe to our newsletter By subscribing, you agree with Revue’s Terms of Service and Privacy Policy and understand that Andi Hamilton's Videogame Newsletter will receive your email address. Nov 11, 2022 I’ve been properly ill with something that had all of the tell tale signs of COVID this week but no matter how many times I pushed testing sticks up my nose, apparently wasn’t COVID. I think this probably means I don’t know how to use the tests properly.
Andi Hamilton's Videogame Newsletter - Issue #39 [Nu-Metal Moments In Videogames]
This is, without question, the most nu-metal moment in videogame history. It ticks all the boxes. Dry Kill Logic are total also-rans of the genre and by 2003, the genre was absolutely mudded. As a band they’ve got the look of a Spineshank tour support band circa ‘00 absolutely nailed - bald bassist, guitarist with dreads, drummer doing stupid fucking faces and loads of shitty facial hair - and the legs together, bending at the waist moves to go with it.
Andi Hamilton's Videogame Newsletter - Issue #38 [Halloween 2022 - Splatterhouse]
The reason I love Splatterhouse is because it taps into one of my favourite elements of the horror genre - cheering for the killer as they slaughter their way through the movie. Freddy, Jason, Michael Myers, they all started as genuinely terrifying entities but as their respective series’ continued, they ended up being kind-of antiheroes. You don’t watch those films in the hope that anyone gets away, you watch them to see what creative, horrific ways the famous antagonist uses to dispatch them.
Andi Hamilton's Videogame Newsletter - Issue #37 (re-sent) [Halloween 2022 - D]
There’s another bit of randomisation that is a total pain in the arse. One screen has you at this crank that can rotate a room, revealing one of six possible exits. Two of them are total dead ends while the other four need to be solved in a specific order, as the game is quite linear.
Andi Hamilton's Videogame Newsletter - Issue #37 [Halloween 2022 - D]
There’s another bit of randomisation that is a total pain in the arse. One screen has you at this crank that can rotate a room, revealing one of six possible exits. Two of them are total dead ends while the other four need to be solved in a specific order, as the game is quite linear.
Andi Hamilton's Videogame Newsletter - Issue #36 [Halloween 2022 - Project Firestart]
FIXED CAMERAS Okay, so there’s only the two possible ‘angles’ but that’s a whole one more than most other games from the time period! You either have an isometric viewpoint of a room that you can explore and interact with background elements or a completely side on horizontal view for when you’re in the Prometheus’ corridors.
Andi Hamilton's Videogame Newsletter - Issue #35 [Halloween 2022 - Clock Tower]
Subscribe to our newsletter By subscribing, you agree with Revue’s Terms of Service and Privacy Policy and understand that Andi Hamilton's Videogame Newsletter will receive your email address. Oct 7, 2022 It’s the first of four horror themed newsletters! Four horror games, each one can be finished in a couple of hours tops and each one is very, very easy to get running under emulation on pretty much anything you have in your house, should you wish to play along with these this Halloween.
Andi Hamilton's Videogame Newsletter - Issue #34 [The Cowabunga Collection]
As much as the input lag sucks, the collection does offer some ways to tweak the emulation for a more positive experience. This includes adding cheats to some games for an easier time but also stuff like removing the NES sprite flicker, enabling mirror matches in fighting games that couldn’t previously take place and adding icons to the in-game map that genuinely look like they could’ve always been there to begin with.
Andi Hamilton's Videogame Newsletter - Issue #33 [Realms Deep 2022]
Subscribe to our newsletter By subscribing, you agree with Revue’s Terms of Service and Privacy Policy and understand that Andi Hamilton's Videogame Newsletter will receive your email address. Sep 23, 2022 This past weekend, what I affectionally refer to as ‘E3 for spree killers’ took place, the third annual Realms Deep.
Andi Hamilton's Videogame Newsletter - Issue #32 [Sekiro - Shadows Die Twice]
Subscribe to our newsletter By subscribing, you agree with Revue’s Terms of Service and Privacy Policy and understand that Andi Hamilton's Videogame Newsletter will receive your email address. Sep 16, 2022 As I mentioned in last week’s newsletter, I’ve been putting together an article about the latest build of Street Fighter 6 for Games Radar and that has eaten up a lot of my time, so here’s one from the archive - something I wrote about a year or so ago but it never ended up anywhere.
Andi Hamilton's Videogame Newsletter - Issue #32 [Sekiro - Shadows Die Twice]
Subscribe to our newsletter By subscribing, you agree with Revue’s Terms of Service and Privacy Policy and understand that Andi Hamilton's Videogame Newsletter will receive your email address. Sep 13, 2022 As I mentioned in last week’s newsletter, I’ve been putting together an article about the latest build of Street Fighter 6 for Games Radar and that has eaten up a lot of my time, so here’s one from the archive - something I wrote about a year or so ago but it never ended up anywhere.
Andi Hamilton's Videogame Newsletter - Issue #31 [Tomb Raider]
Subscribe to our newsletter By subscribing, you agree with Revue’s Terms of Service and Privacy Policy and understand that Andi Hamilton's Videogame Newsletter will receive your email address. Sep 9, 2022 I’ve spent the last couple of weeks dipping back into the Tomb Raider series and having, overall, a pretty good time.
Andi Hamilton's Videogame Newsletter - Issue #30 [The Metal Gear List 2022]
Subscribe to our newsletter By subscribing, you agree with Revue’s Terms of Service and Privacy Policy and understand that Andi Hamilton's Videogame Newsletter will receive your email address. Sep 2, 2022 Issue THIRTY.
Andi Hamilton's Videogame Podcast on Apple Podcasts
A podcast, about videogames, hosted by Andi Hamilton.
Andi Hamilton's Videogame Newsletter - Issue #28 [Chameleon]
Subscribe to our newsletter By subscribing, you agree with Revue’s Terms of Service and Privacy Policy and understand that Andi Hamilton's Videogame Newsletter will receive your email address. Aug 19, 2022 Special shoutout to @SteveEag and @Angry_Kurt this week for pointing out the tweet at the start of the article below, talking about a fairly obscure game made on the original Mafia engine. Chameleon, made by Silver Wish Games and released in 2005 in a handful of Eastern European countries.
Andi Hamilton's Videogame Newsletter - Issue #25 [Sega Dreamcast]
No game sums up the Dreamcast more so than Shenmue. Ambitious, beautiful, unique and completely doomed from the very beginning. I recently replayed the game and, unsurprisingly, it has aged a bit in the years since its release. You have to understand though, there was NOTHING like this. The level of detail, the sheer amount of things to do, no matter how tedious or minor, was presenting a glimpse at a future of gaming that nothing else on any system was even close to in regards to scope.
Andi Hamilton's Videogame Newsletter - Issue #16 [Manhunt]
I mean, what else is there to say about old Piggsy? He’s a gigantic naked man (cock and balls out, the lot) wearing a pig’s head who is apparently the now completely insane ex-star of Starkweather’s movies. He runs around the dark attic of Starkweather’s mansion waving a chainsaw around in a section that is just straight up gore horror and a wonderful upping of the ante for the final section. Oh, and he’s a cannibal.
Andi Hamilton's Videogame Newsletter - Revue
– It's the third of four horror themed newsletters! Four horror games, each one can be finished in a co
Physical eSports finally return with WePlay Dragon Temple
WePlayUFL’s Dragon Temple is running from December 10th through 13th, so you can watch it this evening over on https://www.twitch.tv/weplayufl, this is set up to be the proper end of year fighting game extravaganza we all thought we might miss out on in 2020. With the way 2020 has played out, there has been some considerable changes to the world of competitive gaming. There are no stadiums packed with people watching some lads playing League of Legends.
The Dregscast on Apple Podcasts
4 episodes A podcast where barely-was-been freelance video game writer Andi Hamilton interviews his mates and people he likes. A podcast where barely-was-been freelance video game writer Andi Hamilton interviews his mates and people he likes.
8 Things I Wish I knew Before Starting Doom Eternal
Doom Eternal, Id Software’s latest masterpiece of a shooter, is hard. A lot harder than their previous effort, 2016’s semi-reboot, DOOM (referred to as DOOM 2016, to avoid confusion with the original title). There’s a lot of systems in play, an almost overwhelming amount of options in any combat situation once you’re fully tooled up and sometimes, deaths can occur simply because you’re overthinking things or because you’re not using the entirety of the Doomslayers considerable arsenal.
7 best weapon mods in Doom Eternal
There’s a load of variety within Doom Eternal’s already quite varied arsenal of weapons, with almost all of them having two mods you can attach when you find one of the mod droids hidden throughout the game. Once found, you have to choose which mod you wish to unlock, which can be quite a tough choice as there are so many plus points to each one. To help you out, here's a list of the most superior mods and the ones placed to help you deal with the demon hordes...
Tier list for Street Fighter V: Champion Edition
After a couple of months to get used to Season 5's initial balance changes, Street Fighter V Champion Edition has officially released, letting fans loose on the 40-strong character roster. As we hurtle towards the start of a new Capcom Pro Tour season, it's time to put together a tier list to see how the roster characters stack up.
What you can learn from 2016's Daigo vs Tokido: After the Punch with ROG
In the After the Punch video above, you can see Packz and Tyrant break down one of the earliest battles between Tokido and Daigo Umehara in Street Fighter V, but there are a few things you should know before you rush into training mode and try to level up your game. First of all, this matchup took place in 2016 and Street Fighter V was a very different game as to what it is now. As mentioned, in the first edition of the game, Dragon Punches or moves of a similar style, were completely invincible.
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