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Articles by Brian Peek
Join @BrianPeek + @CecilPhillip to learn the basics of building games with @MonoGame on the latest episode of On .NET
MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. It allows developers to create games for iOS, Android, MacOS, Linux, Windows, Xbox and PlayStation. In this episode, Brian Peek comes on to talk to us about how to get started with MonoGame, and also show some interesting games that have been built with the framework [00:31] - What is MonoGame [02:09] - What does MonoGame support? [03:02] - What are some games that have been built with MonoGame?
Building games with Unity and Azure
Unity is a game development platform that allows you to create high quality 2D and 3D games, and deploy them across mobile, desktop, VR/AR, gaming consoles or even the web. In this episode we're joined by Cloud Developer Advocate Brian Peek (@BrianPeek), who gives us some insight on building games with Unity. He shows how .NET developers can use their skills with Unity and also leverage cloud services in the backend. [01:30] - What is Unity?
Standard C++ and the Windows Runtime (C++/WinRT) - Building Apps for Windows
The Windows Runtime (WinRT) is the technology that powers the Universal Windows Platform, letting developers write applications that are common to all Windows devices, from Xbox to PCs to HoloLens to phones. Most of UWP can also be used by developers targeting traditional desktop applications.
Channel 9 turns 9!
From our humble beginnings as a website built with alpha quality forum technologies that we stitched together with creative code and a lot of love, and our videos were made by a few dudes roaming the halls of Microsoft with a cheap camcorder – look at us now. Channel 9 streams live events to 100,000s of people around the world, we have a state of the art recording studio, we do C9 Live at events around the world bringing you directly into the conversation with Microsoft folks in real time.
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