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CVE-2026-20182: Critical authentication bypass in Cisco Catalyst SD-WAN Controller (FIXED)
Overview While researching a critical authentication bypass vulnerability, , . This new authentication bypass vulnerability affects the “vdaemon” service over DTLS (UDP port 12346), which is the same service that was vulnerable to CVE-2026-20127. The new vulnerability is not a patch bypass of CVE-2026-20127. It is a different issue located in a similar part of the “vdaemon” networking stack.
PlayStation archive (PSARC): Difference between revisions
From PS3 Developer wiki Jump to navigation Jump to search CelesteBlue (talk | contribs) Moderators, Administrators, trusted 4,513 edits Latest revision as of 08:45, 12 July 2026 edit undo Nebulas-Astra (talk | contribs) Line 139: Line 139: ==PSARC Extractor== ==PSARC Extractor== {{Missingfiles}} {{Missingfiles}} By Insomniac @ xentax forums, download link: <s>http://www.ps3hax.net/downloads.php?do=file&id=452</s> and...
CVE-2026-20182: Unauthenticated Cisco SD-WAN Control-Plane Compromise via vHub Authentication Bypass
Authentication Bypass Remote attackers can bypass SD-WAN authentication without valid credentials or trusted Cisco-issued certificates. Unauthorized Control-Plane Access Attackers can join the SD-WAN control plane as a trusted peer by abusing the vHub authentication path. Network Traffic Manipulation Malicious actors may modify routing behavior, redirect traffic, or manipulate WAN orchestration policies across the SD-WAN fabric.
CVE-2026-20182: Critical authentication bypass in Cisco Catalyst SD-WAN Controller (FIXED)
March 9, 2026: Rapid7 makes initial outreach to Cisco who confirms contact the same day. Rapid7 discloses the technical writeup and exploit code to Cisco. March 11, 2026: Cisco confirms receipt of the technical writeup and exploit code and suggests a disclosure date of May 7, 2026. March 20, 2026: Cisco confirms the vulnerability findings, and that a CVE will be reserved. April 21, 2026: Cisco provides reserved CVE identifier and remediation guidance.
PlayStation archive (PSARC): Difference between revisions
From PS3 Developer wiki Jump to navigation Jump to search Derf (talk | contribs) Bureaucrats, Moderators, Administrators, trusted 2,801 edits Latest revision as of 23:59, 26 January 2026 edit undo CelesteBlue (talk | contribs) Moderators, Administrators, trusted 3,733 edits Line 779: Line 779: </syntaxhighlight>}} </syntaxhighlight>}} The other values in the header that needs to be verifyed are the '''<span style="background:#dd00dd;">TOC entry size</span>''' and the '''<span...
PlayStation archive (PSARC): Difference between revisions
PlayStation ARChive is a generic file container that uses an internal hierarchy of subfolders with defined access paths, and optional zlib or lzma per-file compression The access paths are stored in a special file generated at build time called manifest, It mimics a standard tree structure of folders/files but the root of the hierarchy is not defined, this way the contents of the psarc can be "mounted" by the system/game as part of his filesystem at any place and under any device letter/name...
PlayStation archive (PSARC): Difference between revisions
PlayStation ARChive is a generic file container that uses an internal hierarchy of subfolders with defined access paths, and optional zlib or lzma per-file compression The access paths are stored in a special file generated at build time called manifest, It mimics a standard tree structure of folders/files but the root of the hierarchy is not defined, this way the contents of the psarc can be "mounted" by the system/game as part of his filesystem at any place and under any device letter/name...
Technical Analysis of a Novel IMEEX Framework
The IMEEX framework is a newly discovered, custom-built malware designed to target Windows systems. Delivered as a 64-bit DLL, it offers attackers extensive control over compromised machines. This framework is notable for its robust capabilities, featuring a wide array of functionalities, including execution of additional modules, file manipulation, process management, registry modification, and remote command execution.
OpenGL and OpenGL ES state tables
— E — 0 When $\neq 0$, indicates primitive \arg{mode} — — V — — Previous vertex in \bgl{line} — — B — — Indicates if {\em line-vertex} is the first — — V — — First vertex of a \bgl{line loop} — — Z+ — — Line stipple counter — — n × V — — Vertices inside of \bgl{polygon} — — Z+ — — No. of {\em polygon-vertices} — — 2 × V — — Previous two vertices in a \bgl{triangle strip} — — Z3 — — No. of vertices so far in triangle strip: 0, 1, or more — — Z2 — — Triangle strip A/B vertex pointer — — 3 × V —...
Low-power Anti-interference technology - ComNav
1. Anti-interference technology introduction Low-power Anti-interference technology is ComNav patented advanced anti-narrowband and anti-continuous-wave interference technology. The SNR can reach 60dB and the power consumption is only 0.1W when enabled. LAI technology can quickly detect and mitigate interference through simple setup to ensure the safety of equipment during operation.
Imaging A Hard Drive With non-ECC Memory - What Could Go Wrong?
I recently came home to visit with family, but right now as I write this, it's 1:00am and I'm running memtest86+ by myself in the basement. The purpose of this article, is to provide a real-life case study to show why ECC memory is not a waste of money, and to provide a detailed account of how much time you can waste when bit flips become a part of you daily computing life.
Tape\Disk Preservation
(Community info on how to preserve existing tape and disk software - conversion from native Dragon to PC formats - WAV, CAS, VDK, DMK, conversion between formats and restoration back to physical media) Tools WAV/VOC to CAS XROAR Currently the preferred method is the XROAR emulator, this can be using to output the byte stream that its virtual ADC reads from a WAV file as the tape loads (CLOAD/CLOADM).
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