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Articles by César A. Collazos
Saberes ancestrales, tecnologías emergentes y gestión sostenible del agua: Revisión sistemática de la literatura para orientar una herramienta digital en la comunidad indígena kisgó
español La gestión sostenible del agua en comunidades indígenas constituye un desafío ambiental, social y cultural que requiere enfoques capaces de articular conocimiento local, participación comunitaria y tecnologías digitales.
Aplicación móvil y colaborativa para enseñar la lectura labial a niños sordos
Evelyn del Pezo Izaguirre [1] ; María J. Abásolo [2] ; César A. Collazos [3] [1] Universidad Estatal de Milagro, Ecuador. [2] Universidad Nacional de La Plata CICPBA, Argentina. [3] Universidad del Cauca, Colombia. Localización: Campus Virtuales, ISSN-e 2255-1514, Vol. 13, Nº. 1 (Enero/January), 2023, págs.
Software Design for Users with Autism Using Human-Centered Design and Design Thinking Techniques
1. Introduction 1.1. Background As antecedent experience to this document, it is necessary to cite the authors Constaín M. et al. [], who start from a diagnosis of the scarcity of accessible software, with the possibility of customizing the elements and activities of its interface, which facilitates its linkage to therapies based on the management of behavior and communication of children with autism spectrum disorder (ASD).
Research on the design of somatosensory interactive games for autistic children based on art therapy
1. Introduction Autism spectrum disorder (ASD) is a syndrome with severe psychological development disorders in social communication, language communication, emotional regulation, behavior and action (1). According to the statistics of the Health Commission of China in 2019, autistic children accounted for 36.9% of children with mental disabilities, which is the primary cause of mental disability in children (Report on the development of autism education and rehabilitation industry in China).
Evaluating an Immersive Virtual Classroom as an Augmented Reality Platform in Synchronous Remote Learning
1. Introduction Over the past two decades, research on instructional video has grown and matured, identifying what works and what does not work with this type of technology in terms of learning outcomes are the challenges that still need to be addressed. This research focus is relevant because of the popularity of asynchronous learning through massive open online courses (MOOCs). MOOCs reach millions of students worldwide, but these courses have the highest dropout rates [1].
A Model to Measure U-Learning in Virtual Higher Education: U-CLX
Open AccessArticle by Gabriel M. Ramírez Villegas 1, César A. Collazos 2 and Jaime Díaz 3,* 1 Facultad de Ingenierías, Universidad de Medellín, Medellín 050010, Colombia 2 Departamento de Sistemas, Universidad del Cauca, Popayán 190003, Colombia 3 Departamento de Ciencias de la Computación e Informática, Universidad de La Frontera, Temuco 4780000, La Araucanía, Chile * Author to whom correspondence should be addressed. Appl. Sci.
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