Not to be a dick or anything but.. Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo. Nice collection. Normal maps will automatically be baked with the correct directional information along the UV borders no matter how the UV islands are oriented. In the case above it's simply having the incorrect Y axis orientation (Y+ vs Y-) for the application rendering the normal map and has absolutely nothing to do with how the UV islands are laid out in UV space.