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Articles by Emilia Lazer-Walker
Managing a game dev community with GitHub Actions
This is a guest post from @lazerwalker (Emilia Lazer-Walker). Emilia is a Toronto-based artist/engineer and Senior Cloud Advocate at Microsoft. Most of her work focuses on using nontraditional interfaces to reframe everyday objects and spaces as playful experiences and to inspire people to become self-motivated learners. When Izzy first told me about her idea for the project A Little Game Called Mario, I was immediately sold on it.
Godot 4.0 Release Party · Wed Mar 22nd, 2023 · GitHub HQ
The wait is over. Godot 4.0—the cross-platform, free and open source game engine—is now generally available! From its humble beginnings to its rise to one of the fastest-growing projects on GitHub it’s been an absolute joy watching this project mature and the community grow. With the Godot team in town for GDC (Game Developers Conference) next week, we are delighted to host the Godot 4.0 Release Party at GitHub HQ on Wednesday, March 22 from 6:30 pm to 9:30 pm.
Build a game this November with Game Off 2022
Save the date! Game Off returns on November 1 for it’s 10th year! 🎉 Game Off is an annual game jam (or “hackathon for building games”) that’s a little different from most—it lasts for the entire month of November—not just a weekend, or a few days. It’s the perfect excuse to learn a new language, try out a new game engine, or even build your first game! Team up with your friends, co-workers, or complete strangers—or participate by yourself.
js13kGames 2022 winners 🏆
The eleventh annual js13kGames coding competition, challenging participants to create games in 13kB or less of JavaScript in a month based on a theme, just wrapped up. A total of 167 games were submitted this year featuring all sorts of FPSs, platformers, PvP, puzzle games, and more—something for everyone. The theme of this year’s competition was DEATH and I’ve been just dying to share the winning entries with you. Here are the top ten thirteen as rated and reviewed by players and judges.
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