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Counting Queerness in Games: Trends in LGBTQ Digital Game Representation, 1985‒2005 Adrienne Shaw, Evan W. Lauteria, Hocheol Yang, Christopher J. Persaud, Alayna M. Cole Abstract This article provides quantitative analyses of trends in lesbian, gay, bisexual, transgender, and queer (LGBTQ) content in digital games released between 1985 and 2005, including 162 games and 283 instances of content.
As a journalist, you can create a free Muck Rack account to customize your profile, list your contact preferences, and upload a portfolio of your best work.