using UnityEngine; using System.Collections.Generic; public class ObjectPoolingManager : MonoBehaviour { [SerializeField] GameObject zombiePrefab; [SerializeField] int zombiePoolSize = 20; [SerializeField] GameObject bulletPrefab; [SerializeField] int bulletPoolSize = 100; List<GameObject> zombiePoolList = new List<GameObject>(); List<GameObject> bulletPoolList = new List<GameObject>(); void Start() { SimpleSetting(zombiePrefab, zombiePoolSize, zombiePoolList); SimpleSetting(bulletPrefab,...