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笔记--学习mini3d代码_黑山老妖的博客的博客-CSDN博客
主要是记录学习mini3d代码时,查的资料; 从github下载的代码: GitHub - skywind3000/mini3d: 3D Software Renderer in 700 Lines !!3D Software Renderer in 700 Lines !! Contribute to skywind3000/mini3d development by creating an account on GitHub.https://github.com/skywind3000/mini3d 1.1 类型定义以及结构体 typedef unsigned int IUINT32; //===================================================================== // 数学库:此部分应该不用详解,熟悉 D3D 矩阵变换即可 //===================================================================== typedef struct { float...
The Role of WGL Functions of OpenGL Rendering onto Microsoft Windows
This post will share my discovery on all functions named as wglxxxx in header file. Surprisingly, I found the complete list of these WGL functions[3] in header file. A Question When we adventure into OpenGL land, as Microsoft developers, we will run into a natural question: how can we use our MFC & Win32 skillsets? With the help of WGL functions(Wrangler library), through framebuffer, we can hangle Win32/MFC windows onto OpenGL layer. Here is my understanding of complete process flow.
The role of WGL functions of rendering onto Microsoft Windows
This post will share my discovery on all functions named as wglxxxx in header file. Surprisingly, I found the complete list of these WGL functions[3] in header file. Introduction As we know, starting an OpenGL project in Visual Studio needs OpenGL core library and GLU library. These two libaries are in OpenGL32.lib and glu32.lib and distributed with current Visual Studio 2017 for example.
The role of WGL functions on rendering onto MS Windows
this post will share my discovery on all functions named as wglxxxx in header file .Surprisingly I found the complete list of these WGL functions[3] in header file . Introduction As we know, starting an OpenGL project in Visual Studio needs OpenGL core library and GLU library. These two libaries are in OpenGL32.lib and glu32.lib and distributed with current Visual Studio 2017 for example.
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