Freelance writer + fiction, fmr. columnist @Variety, words @GameSpot @Polygon @guardian @RollingStone etc. (he/him) - swrig22 (AT) gmail

Steven Wright’s Journalist Portfolio

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Examining 'God of War's' Reinterpretation of Norse Mythology

Examining 'God of War's' Reinterpretation of Norse Mythology

Variety — It might seem silly to say this now - now that " God of War " has emerged from nearly a decade of slumber to rapturous acclaim - but when Kratos and Atreus took those first halting steps into the swirling snows of fantasy Norseland back at E3 2016, there were some that wondered if Sony's Santa Monica Studio could really stick the transition.

The wonderfully empty world of Shadow of the Colossus

The wonderfully empty world of Shadow of the Colossus

The Outline — The Forbidden Land of Fumito Ueda's 2005 video game Shadow of the Colossus is vast, enigmatic, foreboding. And now, thanks to a top-shelf remastering from industry veterans Bluepoint released last week, it's never been more beautiful, with the sometimes-muddy textures of the PlayStation 2 original now entirely repainted for a sharper generation of hardware.

Magic and Mushrooms: What Happens When Video Games Take Drugs Seriously?

Magic and Mushrooms: What Happens When Video Games Take Drugs Seriously?

Vice — They called it SPANK, and it was everywhere. The streets of Grand Theft Auto III's fun-size facsimile of New York, Liberty City, seemed almost paved in it. Crazed enthusiasts called into the local talk radio station to sing its praises.

The evolution of loot boxes

The evolution of loot boxes

PC Gamer — It might be hard to imagine now, but in the early '90s, baseball cards were a big deal. A really big deal: as the collecting frenzy boomed, the baseball card industry raked in well over a billion dollars a year as collectors bought piles of packs hoping to score rare, limited edition cards.

In Gaming, How Important Is It to Be 'Well-Played'?

In Gaming, How Important Is It to Be 'Well-Played'?

The Atlantic — It all started with that one spreadsheet: a trifle to amuse myself between bouts of frenzied editing and marathon writing sessions. It was called “the Database”—an inside joke shared by me and no one else—and it was my attempt at listing every video game I had ever played in my life.

How Analogue remade the Super Nintendo

How Analogue remade the Super Nintendo

Polygon — Like all the best gaming stories, the project that would eventually lead to the Analogue Super Nt started with an obsession. As the CEO of Analogue, a company that specializes in high-end retro hardware, Christopher Taber remains bound to the tech of yesteryear.

'Far Cry 5' wants to talk about Trump's America, but it doesn't know what to say

'Far Cry 5' wants to talk about Trump's America, but it doesn't know what to say

The Outline — As I lurk through the dense foliage surrounding one of Far Cry 5 's signature outposts - a bundle of concrete masses nestled in the curve of a mountain trail - scouring the scene with my binoculars, marking targets for my silent entry, I can almost find myself forgetting about the death cult, about Montana, about this bizarre version of America.

Doki Doki Literature Club! hides a gruesome horror game under its cute surface

Doki Doki Literature Club! hides a gruesome horror game under its cute surface

PC Gamer — From the pastel portraits of its doe-eyed schoolgirls to the gentle melodies of its playful soundtrack, every aspect of Team Salvato's Doki Doki Literature Club! draws you into the world of the ultra-traditional dating sim, where cuteness lurks around every corner and true love is almost impossible to avoid.

How one enterprising fan brought Demon's Souls back to life

How one enterprising fan brought Demon's Souls back to life

EUROGAMER.net — Steven T. Wright Contributor Last month, From Software's Demon's Souls suffered the cruellest death of all, its servers going offline nine years after the game's initial release. No longer could players invade each other, or help wayward newcomers best one of the kingdom of Boletaria's famous roadblocks.

Twin Galaxies Aims to Be Arbiter of Not Just High Scores but Competitive Gaming

Twin Galaxies Aims to Be Arbiter of Not Just High Scores but Competitive Gaming

Variety — To a certain strata of die-hard old-timers who fondly remember the arcade days of yore, when dimly-lit bars darkened by the constant swirl of smoke housed all the latest and greatest flashing amusements, and drunken arguments were settled by the quarter, the name " Twin Galaxies " exudes a kind of faded authority, a promise of a universal video game scoreboard that was never quite fulfilled, at least in its original conception.

Video Game Review: 'State of Decay 2'

Video Game Review: 'State of Decay 2'

Variety — In theory, Undead Labs' " State of Decay 2 " is a game of grand choice and consequence, more than just another shambling corpse fashioned from the continued popularity of that wonderful excuse for justified lawlessness and mass murder known as a zombie outbreak.

How the 'Law and Order' of Gaming Has Lasted for 15 Years

How the 'Law and Order' of Gaming Has Lasted for 15 Years

Vice — Nobody really knows what to call it; according to the New York Times , imperfect approximations include the "chunk-chunk" and the "dun-dun." Regardless of its name, the thumping audio flourish that accompanies scene transitions in Law & Order has proven to be one of the most iconic sounds in television, its popularity outlasting even the famously resilient show that birthed it.

Why the founder of Traveller's Tales released a director's cut of an old Sonic game 25 years late...

Why the founder of Traveller's Tales released a director's cut of an old Sonic game 25 years late...

EUROGAMER.net — By any conventional definition, Jon Burton has lived at least three careers: first, a multi-hyphenate founder-programmer-director at Traveller's Tales, best known as the scrappy studio behind a wide variety of licensed movie-games; second, a producer and director of films, primarily in the inescapable Lego mondo-franchise; and, now, a burgeoning YouTuber with nearly a hundred-thousand subscribers to his channel, Gamehut.

Five years later, Sony looks back at how the DualShock 4 Share button happened

Five years later, Sony looks back at how the DualShock 4 Share button happened

Polygon — Five years ago, if you pulled off an amazing Counter-Strike shot or discovered a long-hidden Easter Egg lurking in the code of your favorite game, you had to purchase hundreds of dollars worth of equipment and wrestle with fussy online platforms to share your radiant moment with the rest of the world.

Toy companies analyze Nintendo's plans for Labo

Toy companies analyze Nintendo's plans for Labo

Polygon — From the subtle flick of the monstrously-successful Wiimote to the monochromatic death gaze of the doomed Virtual Boy, it's fair to say that Nintendo is no stranger to innovation. Sometimes it pays off. Sometimes it doesn't.