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Articles by Mark Darrah
How Live-Service Turned Gaming Into a Bloody Battle Royale
Before there was Warzone, Fortnite, or even PUBG: Battlegrounds, there was Minecraft Survival Games. While the exact origin is nebulous, Norwegian YouTuber Dennis Vaeride is credited as launching the first Survival Games server in April 2012, just one month after The Hunger Games’ film adaptation had opened in cinemas.
How MMOs Started The Live-Service Trend
Whatever happened to the MMORPG? In the early 2000s, the likes of World of Warcraft, RuneScape, and EverQuest dominated cyberspace, their worlds host to millions of players questing and raiding together. Today, Roblox’s titanic 123 million daily player count dwarfs the combined historical peak of this trio and many other genre stablemates of the time. That’s not to say the MMORPG is dead. A brand new one, Aion 2, launched just this week and quickly found itself on Steam’s Most Played list.
Are Live-Service Games Over?
Not too long ago, it felt like there was no escape from live-service games. Bethesda’s unveiling of Fallout 76 in 2018 felt like an ominous bellwether – was every iconic franchise now fated to transform into a forever game? Was ever-evolving multiplayer with seasonal content updates the way forward for our favourite RPGs and shooters? Fast forward eight years and the landscape is looking very different.
Former Dragon Age Exec Reveals What He'd Change About The Series Now, Including Big Cuts and a Couple of Key Additions
Former Dragon Age exec Mark Darrah has revealed what he'd change about BioWare's beloved fantasy series, after spending more than 20 years at the studio. Darrah was a director or executive producer on all of the Dragon Age series, though departed the company back in 2021, years before the final version of Dragon Age: The Veilguard launched. He returned as a consultant on the game in 2023, in time for its final stretch of development.
BioWare's Former Dragon Age Boss Rules Out Dragon Age Remaster Trilogy
Don't hold your breath for remasters of the original Dragon Age trilogy - they're pretty much impossible, BioWare's former Dragon Age boss has said. In an interview with FRVR, ex-Dragon Age series producer Mark Darrah was asked about the chances of a remastered collection of the first three Dragon Age games, similar to the Mass Effect collection.
Dragon Age Can't Get the Mass Effect Remaster Treatment Because of Dev Difficulties | Push Square
Why haven't BioWare and EA remastered the Dragon Age games? Surely it's an easy win — especially after Mass Effect Legendary Edition was such a roaring success. Well, as it turns out, some kind of Dragon Age trilogy was being planned years ago, but as time has passed, such a project has become increasingly unlikely — and it's all down to the big changes that BioWare's gone through.
Sorry, Dragon Age Fans, Don't Expect Another One Anytime Soon | Push Square
It sounds as though Dragon Age may well return to dormancy for quite a long time. Mark Darrah, former producer of the series, is of very little faith the fantasy RPG franchise will be back anytime soon.
Video Games Could Have Movie-Style Product Placement to Counter Rising Costs, Ex-Dragon Age Boss Says
As big budget video game development gets more costly, including TV and movie-style product placement could help make up the shortfall, BioWare's former Dragon Age boss Mark Darrah has said. In a lengthy video discussing the future of video game monetization, Darrah noted the rise of AAA games including live-service elements to ensure owners kept playing — and paying — long after release.
BioWare veteran Mark Darrah defends Anthem's development
Mark Darrah, a BioWare veteran who worked at the studio for 24 years, has defended the developer's decision to move into multiplayer games with Anthem. Speaking to Destin Legarie, the game's executive producer responded to commentary regarding Anthem's recent shutdown, which said that the studio should have stuck to the single-player RPGs that it has been known for in recent years rather than trying something different with Anthem.
Former BioWare general manager Casey Hudson sets up new Canadian game studio Arcanaut Studios
Former BioWare general manager, Casey Hudson, is leading a new Canadian game studio to develop Star Wars: Fate of the Old Republic. Hudson, who directed BioWare's Knights of the Old Republic, established Arcanaut Studios in July 2025 and is joined by Chris Bain (CFO), Cordy Rierson (COO), and Ryan Hoyle (CTO).
Letter: Supreme Court too loyal to President Trump
When British judges take the oath of office, they pledge their allegiance to the king. Their American counterparts promise to support and defend the Constitution. The American people understand the distinction. The radical majority on the U.S. Supreme Court disregards it. Each member testified they would respect the doctrine of stare decisis, the notion that previous court decisions should determine outcomes.
Letter: State Superintendent Ryan Walters has expensive taste in Bible choice
Ignore for a moment that it is patently un-American for the government to force a religion on its citizens. Disregard, too, that reducing the Bible to a historical document profanes the Holy Scriptures.
Letter: Catholic Church has wealth enough to pay for its own religious schools
The Roman Catholic Church is one of the wealthiest religious organizations in the world. Newsweek magazine reports that over the past several decades, the church has paid literally billions of dollars to settle child sexual abuse claims. It is beyond offensive that this organization comes to our state and asks Oklahoma taxpayers — people who have to pay taxes on the food they eat — to fund the furtherance of its religious dogma. The Roman Catholic Church has the money for pay for its own schools.
No internet support
Gov. Kevin Stitt correctly points out that providing high-speed connectivity to every part of Oklahoma will help rural Oklahoma, health care, farmers and schools ("Oklahoma to spend $1B over five years to improve internet access," Jan. 19). In the 1930s and 1940s, federal funding brought electricity and safe water to virtually all of rural America.
From Mark Darrah
I have been at BioWare since the 90s. Back when CRPGs were considered a dead genre. Through the last 23 years, I have watched video games evolve and grow into a truly powerful communication medium. We are an important part of so many people’s lives. And BioWare has been a part of this journey. Though I remain confident in BioWare’s strength and continued place in this conversation, I have decided to retire from my position at BioWare. This has been a very difficult decision for me.
BioWare Dev Updates Fans on Dragon Age 4 Development
EA showed off a Dragon Age 4 teaser about two years ago during The Game Awards 2018. Since then, little has been said of the project, which presumably remains in the relatively early stages of development. To feed the curiosity of fans, however, Executive Producer Mark Darrah provided a brief update on Twitter. While there is not much to divulge at this point, the developer promises progress is being made.
Letter to the Editor: Don't listen to opposition to State Question 802
Jonathan Small's op-ed in opposition to the expansion of Medicaid ("No, it won't improve hospital finances," June 21) distorts the reasons for expansion, misrepresents available research and relies on unverifiable sources. Small claims Medicaid expansion will not improve hospital finances and suggests rural hospitals continue to close in states that have expanded Medicaid. He provides no citation to back that argument.
BioWare Dev Seems to be Teasing a Dragon Age 4 Announcement
BioWare executive producer Mark Darrah published a series of Dragon Age related tweets over the past two days, and we can’t tell if he’s actually teasing something or conducting some kind of a social media experiment (probably both). A day before Thanksgiving, Darrah told his followers that he’s about to “try something” and apologized in advance.
Letter to the Editor: Branding doesn't fix the underlying problems in Oklahoma
Lt. Gov. Matt Pinnell's effort to rebrand Oklahoma probably does no harm, but it seeks a solution without addressing the problem: making our state a place where people want to stay ("Lt. Gov. Matt Pinnell: A new brand for Oklahoma isn't politics, and it isn't vanity. It's important," July 23). Several weeks ago, Editorial Editor Wayne Greene wrote of the ongoing exodus of the college educated from Oklahoma ("The Oklahoma's best and the brightest are following the Yellow Brick Road ...
A Message From Mark Darrah & Matthew Goldman - The Dread Wolf Rises
Hey everyone, We have been working on a new Dragon Age™ game for quite a while now and I am pleased to finally tease the existence of this project! While we won’t be sharing any details for now, I can tell you we have been building a new team around a core of Dragon Age veterans, people I’ve worked with on Dragon Age, Jade Empire™, and some of whom I’ve worked with since the Baldur’s Gate days.
Anthem Producer Insists There Is No Delay
Anthem executive producer Mark Darrah has taken to Twitter to shut down any further worries over the release date of the game following rumors circulating online. Once again the gaming rumor-mill has been on full spin as word hit the web that the action RPG would be releasing at a later date then it’s February 22 release, many fans began the uproar as this news would seem believable to most due to the nature of Anthem‘s development history.
Audacious Dreams
Whether it was attracting train travel in Oklahoma's early days or a space port in western Oklahoma, Mark Darrah is attracted to those who dream audacious dreams. Aired Thursday, October 25th.
Oklahoma In the Rear View Mirror
Why are Oklahoma's 'best and brightest' always living somewhere else?
Mark Darrah: An Update on Dragon Age: Inquisition
The Xbox One and PS4 are out, and the dust is starting to settle at the start of a new console cycle. As a result, now is a good time for us to start talking to you, our fans, more about where Dragon Age: Inquisition is at. What have we been working on? Dragon Age: Inquisition has come a long way in the last three months. Today, I’m going to share with you some of what we have been up to since PAX. That way, when we dig in deeper a little later on, you will be up to speed.
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