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Recent Articles
Search ArticlesPS Plus Extra and Premium Get Three Very Different Games
PlayStation Plus Extra and Premium subscribers gained three games on Tuesday, September 29: Ninja Gaiden: Ragebound, Dungeons of Hinterberg, and Sniper Elite: Resistance, all playable on PS5 and PS4 at no extra cost, with a phased rollout for the UK, United States, and Japan while the titles were already available in other territories, as reported by GamingBible.
Xbox Digital Licenses Cut Disc Swapping—But Keep One Catch
Xbox began rolling out its disc-to-digital licensing program to all players on September 29, 2026, after testing it with Insiders, giving owners of most Xbox One and Xbox Series X game discs a way to claim a digital license, with eligibility varying by title and the physical disc still worth keeping, as reported by Kotaku. Xbox announced the wider rollout in a post on X.
Japan’s PS5 Pro Lottery Requires 60 Hours of Playtime
Sony Japan is restricting access to PS5 Pro stock through a Sony Store application and lottery: applicants need at least 60 hours of PS4 or PS5 playtime between September 27, 2024, and September 27, 2026, and must apply by October 7 for results expected by October 26 and delivery in the first half of November, as reported by Kotaku.
Leonida’s Living World Could Make GTA 6 Travel Worth Taking
Rockstar’s latest GTA 6 reveal confirms ride-share cars as a fast-travel option, a varied slate of side activities, and more than 170 animal types across Leonida, according to the studio’s Game Informer coverage. Passengers can share rides and have unique conversations, or browse the in-game social app Snapmatic instead; they cannot post on it themselves.
Minecraft Dungeons 2 Review — A Smarter Loot Chase
I went into the original Minecraft Dungeons expecting a licensed cash-grab and came out having sunk two full playthroughs into it, which surprised me more than it probably should have. It never got anywhere near the systemic depth of Diablo or Path of Exile, but there was real satisfaction in honing a build and watching it chew through blocky hordes of Illagers. Minecraft Dungeons 2 doesn’t try to reinvent that formula.
Wardogs’ Next Test Is Turning Early Buzz Into Staying Power
Wardogs has sold more than three million copies since launching into Steam Early Access on September 10, 2026, developer Bulkhead confirmed, with the milestone landing just over two weeks after launch as reported by PCGamesN.
ESO’s 15 Mysteries Make Tamriel Worth Exploring Again
The Elder Scrolls Online‘s new Rumors system launches Monday, September 28, as a free update for owners of the game as part of its Seasons programme, adding 15 marker-free mysteries that ask players to gather and connect clues scattered across Tamriel rather than follow a glowing compass arrow, according to a PCGamesN interview with ESO Associate Design Director Jason Barnes.
Legacy Guns Stay Playable as Warzone Camos Face Season 1 Cut
Activision has confirmed that legacy weapon camos will not carry forward into Call of Duty: Warzone when Modern Warfare 4 Season 1 launches, walking back a claim it made in its own Carry Forward blog post. The publisher issued a correction acknowledging it mistakenly stated that camos earned in previous games would remain equippable, and the update was published on Monday 28 September. Here’s the context: the corrected blog still preserves a meaningful chunk of legacy content.
Diablo 4’s Lucky Coin Hunt Leads to a Hidden Foyer Boss Fight
Players appear to have uncovered what may be the final stage of one of Diablo 4‘s longest-running hidden quests, a multi-year chain built around an item called the Lucky Coin. What follows is packed with quest, item, and boss spoilers, so anyone hoping to stumble onto this themselves should stop reading now.
Skyborne Put WoW Forever’s Identity to the Test
Blizzard has confirmed the Skyborne as a brand-new playable race in World of Warcraft: Forever, split across both Horde and Alliance so players choose their faction from the very start, with Lead Game Designer Tim Jones revealing that Executive Creative Director Chris Metzen specifically challenged the team to not play it safe with the Skyborne rather than defaulting to the obvious expansion locations.