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First, break down your game state (or rather, the aspects of the state you want to save). In the case of a Mega Man style game, you might track which of the end-level bosses you've killed, the number of energy-tank-like powerups you have, and so on. Pack all of that data into a bit field, that is, assign an appropriate number of bits to each value: Our example has 8 bits total, which means a single character can represent a password.
I'm trying to model a star in Unity, and it, sort of works, but it's not ideal. Currently, I'm using a large sphere with a self-illuminating material containing a star texture applied to it's surface, and a spotlight to create the effect of starlight, like this: While it works, it doesn't look the greatest. I'm looking for an effect more along the lines of how Kerbal Space Program models a star: How can I achieve this effect?
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