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Introduction Virtual reality can bring new perspectives to classroom learning. In the last 20 years, immersive VR has become an increasingly common topic in the field of education research (Hew and Cheung, 2010; Merchant et al., 2012; Ahn et al., 2017) as the technology becomes more viable for classroom use (Castaneda et al., 2017), prompting educators to explore how to leverage VR for educational purposes.
Introduction Glaucoma refers to a group of ocular diseases characterized by progressive and irreversible damage to the optic nerve and associated visual field loss (Foster et al., 2002). For reliable diagnosis and monitoring of disease progression, clinicians are required to accurately detect subtle changes in optic nerve structure.
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