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Foreword Learning to make content for games is a journey that never ends, but trying to break in for the first time is a difficult process. When I started several years ago, I came across too many theoretical articles on content creation for games and too few applied examples. To this end, I've put together this brief article on elegant design, but decided to do so from the vantage point of an applied (theoretical) example.
This article aims at helping you find your way to Asian publishers once you're confident that you have a solid established product. Please note that these observations were based on my experience and may not cover the full spectrum of what you're likely to encounter, but I hope this is helpful to you. "Is it Free-to-Play?" This is the first thing you're most likely to hear if you reach out to publishers in Asia. For a number of reasons, the Asian market is currently dominated by F2P games.
As a journalist, you can create a free Muck Rack account to customize your profile, list your contact preferences, and upload a portfolio of your best work.