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Articles by Mike Laidlaw
Ex-BioWare lead writer would take the series to a 'dark and dangerous' place given the chance, while also going 'back to the basics of what made Dragon Age appeal to so many people in the first place'
Dragon Age creator and former narrative lead David Gaider doesn't believe the beloved role-playing game (RPG) series has a future at EA, but would be interested in working on a new game if given the chance.
Architect Santiago Calatrava to Be Honored with Lifetime Achievement Award
Esteemed architect Santiago Calatrava is being honored by the Florence Biennale of Art and Design for his contributions to the world of design. In October, the Spanish architect will receive the Leonardo da Vinci Lifetime Achievement for being “one of the most influential architects of our time.” The organization further acknowledges that the award is also a recognition of his “audacious experimentation” and his ability to combine art and architecture.
I’m an architect - 4 mistakes to never make if you want your home to look bigger
FROM the rug on your floor to the color of your walls, every detail of your home matters. An architect revealed the four common mistakes people make that shrink the appearance of their space. In her video, TikTok user Dara Huang (@dara_huang) shared the “four things to never do if you want your place to look bigger.” For her first tip, the TikToker recommended opting for a larger rug instead of a smaller one. “Ideally you want a huge rug that goes on beyond your furniture,” she explained.
New exhibition on old kampungs offers inspiration for modern architects
SINGAPORE – Around 700 years ago, before the rise of metropolises in South-east Asia, there were kampung port cities. These were built with organic materials, according to the principles of what is now known as “passive design”. The approach is guided by the local climate to maintain a comfortable temperature in the home.
Private Division announces four new publishing partnerships Original
Private Division, the publishing label under Take-Two interactive, has announced four new publishing partnerships with independent developers from around the world. The new partners are as follows: Die Gute Fabrik, Evening Star, Piccolo Studio (of Arise: A Simple Story fame) and Yellow Brick Games. Die Gute Fabrik, founded in 2008, is a Copenhagen-based company developing story-based games, and are best known for 2019’s IGF and Indiecade award-winning Mutazione.
Ex-Ubisoft CCO Axed King Arthur Game from Dragon Age Dev
In late 2018, Ubisoft Quebec welcomed ex-Dragon Age designer Mike Laidlaw to the team. It seemed nothing short of a big get for Ubisoft, particularly given Laidlaw’s impressive pedigree. After leaving BioWare in 2017, Laidlaw spent some time away from the AAA gaming industry.
Former Dragon Age director Mike Laidlaw departs Ubisoft Quebec
Mike Laidlaw announced that he has left his position as creative director for Ubisoft Quebec (via Fextralife). Prior to working for Ubisoft, Laidlaw spent fourteen years at BioWare, and is credited on titles likeJade Empire, Mass Effect, and Sonic Chronicles: The Dark Brotherhood. He was the lead designer forDragon Age: Origins and Dragon Age II, the director of Dragon Age: Inquisition, and the creative director of the property as a whole.
Mike Laidlaw Ubisoft Quebec Departure Announced After One Year
Today marks Ubisoft Québec developer Mike Laidlaw’s final day with the Assassin’s Creed Odyssey studio. Presently, the reason behind his departure isn’t publicly known. Details on where his talents may take him next also remain under wraps, though it seems Laidlaw is still weighing his options. The former BioWare developer shared the news whit his followers in the following Twitter post, Quick update from me! Today (Jan 31st) is my last day with Ubisoft.
Former BioWare dev Mike Laidlaw has joined Ubisoft Quebec - VideoGamer.com
Former Dragon Age creative director Mike Laidlaw has joined Assassin's Creed Odyssey developer Ubisoft Quebec. Laidlaw will slip back into the role of creative director at his new position, where he'll be working on the studio's next project, whatever that may be. 'I always knew I'd go back to triple-A at some point, once I found the right team and project,' said Laidlaw.
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