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1 INTRODUCTION As a society, we increasingly live our lives within online mediums, a prime example being the growing popularity of online games and metaverse platforms.1 Future metaverses may eventually integrate into all aspects of our lives, from avatars embodying our physical appearance or how we want to be perceived to look, to ownership of virtual assets and currency. Dionisio et al.,2 Hughes3 define the metaverse as a “network of 3D virtual worlds focused on social connection”.
This is an early access version, the complete PDF, HTML, and XML versions will be available soon. Open AccessArticle by Chuan Dai 1, Yajuan Wei 1,2, Zhijie Xu 1,*, Minsi Chen 1, Ying Liu 2 and Jiulun Fan 2 1 School of Computing and Engineering, University of Huddersfield, Huddersfield HD1 3DH, UK 2 School of Computer Science, Xi’an University of Posts and Telecommunications, Xi’an 710061, China * Author to whom correspondence should be addressed.
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