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The Nintendo Switch's early success is quickly having an impact on the investment landscape for console-like smartphone and tablet controllers. Gamevice recently raised $12.5 million for its attachable smartphone controllers, while LA start-up Wonder picked up $14 million in funding for its device that promises to be a "hybrid between a powerful smartphone and a gaming console".
So another GDC is over. And as always, the San Francisco mega-conference provided a great insight into the current state of play for the mobile games industry, and the trends that will define it in 2017 and beyond. GDC has long been the key event in the gaming calendar for industry professionals, but what will stick in the memory from 2017's outing?
This means that users can now challenge their friends in a series of bite-sized HTML5 games - with no need for any additional installations - right within the app. But what does this mean? Is this when HTML5 gaming finally comes of age? Is it a chance for Western chat apps to replicate those in Asia and increase their mobile gaming influence? Or are we getting ahead of ourselves?
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