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在Unity中,要获取Texture的内存文件大小,可以使用UnityEditor.TextureUtil类中的一些函数。这些函数提供了获取存储内存大小和运行时内存大小的方法。由于UnityEditor.TextureUtil是一个内部类,我们需要使用反射来访问它。 步骤 导入UnityEditor命名空间和System.Reflection命名空间: using UnityEditor; using System.Reflection; 创建一个函数来获取Texture的内存文件大小: public static long GetTextureFileSize(Texture2D texture) { long fileSize = 0; // 使用反射获取UnityEditor.TextureUtil类的Type Type textureUtilType = typeof(TextureImporter).Assembly.GetType("UnityEditor.TextureUtil"); //...
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