Scott Traylor on Muck Rack

Scott Traylor

(He/Him)
  • President, Children's Media Association
San Francisco, Silicon Valley
Covers:  KIDS & TECHNOLOGY ONLY - kids, edtech, kidtech, education, toys, technology toys, robots, children's media, apps for kids, interactive media, interactive services, learning games, virtual worlds
Doesn't Cover: Anything that is not about kids and technology
Kidtech & edtech evangelist, entrepreneur, business advisor, research advocate, former computer science professor, writer, speaker. @CMA Bay Area president.

Scott Traylor’s Journalist Portfolio

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Scott Traylor: Honoring Mike Wood: Tributes to the LeapFrog Founder and Toy Industry Visionary | ...

Scott Traylor: Honoring Mike Wood: Tributes to the LeapFrog Founder and Toy Industry Visionary | ...

People of Play — Mike Wood transformed how children learn to read through his vision and dedication to education. As founder of LeapFrog and later SmartyAnts, Mike saw opportunities where others saw challenges. When his young son struggled with reading, Mike didn't just help him personally, he created learning solutions that would eventually help millions of children worldwide.

In Conversation with Jason Krogh at Sago Mini

In Conversation with Jason Krogh at Sago Mini

Kidscreen — The Children’s Media Association’s Scott Traylor recently talked to Sago Mini founder and GM Jason Krogh about the changing business of making apps for children, and how companies can succeed in a very competitive market that barely existed when he started his company 10 years ago.

One's Journey for the Best Industry Reads of 2022

One's Journey for the Best Industry Reads of 2022

The Bloom Report — Once we’re in the waning days of December, I like to take stock of experiences that moved me in the children’s product and media world. That includes the many articles, magazines, blog posts, and research reports I’ve read along the way. A long time ago I asked myself “What would it look like if I could somehow save all of these materials in one place? What could I learn? Would it be worth sharing with others? How could that body of knowledge be used?” I’m still trying to figure out how to answer that question, but in the meantime let me share one small first step forward with that experiment.

STEM Learning & Training Opportunities: How we can use Virtual Reality for the Better

STEM Learning & Training Opportunities: How we can use Virtual Reality for the Better

LinkedIn — In recent years we've been hearing the drumbeat about the importance of STEM learning and STEM careers. STEM, which includes learning in Science, Technology, Engineering and Mathematics related disciplines can be easy for some to master, and hard for many others. Could the creation of forward-thinking learning programs that use the new medium of virtual reality (VR) bring about the learning successes we all wish to see? In ways we have never dreamed of before? Below are a few ideas for achieving that success through VR.

What Recreating School in Minecraft Can Teach About Reimagining Education - EdSurge News

What Recreating School in Minecraft Can Teach About Reimagining Education - EdSurge News

EdSurge — Andrew Guo, an undergraduate major in mathematics at the University of Pennsylvania, made headlines earlier this month for his effort in building a virtual replica of his university in Minecraft, the popular sandbox video game.

10 Tips on How to Make Award Winning Tech Products for Kids

10 Tips on How to Make Award Winning Tech Products for Kids

LinkedIn — It's the start of a new year and the race is on for kids technology companies to make tomorrow's brand new "must have" products. New products in the tech space often have their unveiling at CES in the first days of the new year.

What Can We Learn From Kids' Television From Around the World?

What Can We Learn From Kids' Television From Around the World?

Medium — Highlights of the best children's television shows from around the world as determined by the Prix Jeunesse International competition.

Media Use by Tweens & Teens—How to use Common Sense Research to Create the Next New Media Disruption

Media Use by Tweens & Teens—How to use Common Sense Research to Create the Next New Media Disruption

LinkedIn — My top line findings and thoughts for future media disruption from the latest tween and teen media report called "The Common Sense Census: Media Use by Tweens and Teens"​

The Best of the Best: Great Apps for Kids

The Best of the Best: Great Apps for Kids

LinkedIn — There are quite possibly hundreds of thousands of apps for kids to play with. A majority of which are just not worth the time to download, and parents, teachers and caregivers often struggle to find high quality apps that are of benefit to their kids. Over the years I’ve curated a small list of high quality apps that kids love. The list of apps being shared here are not as well known, but in my experience watching kids use them, they are highly engaging, each for their own special reason.

Toys with a baked-in tech twist top New York Toy Fair

Toys with a baked-in tech twist top New York Toy Fair

Kidscreen Magazine — With the close of New York's International Toy Fair, toy fair season has ended. Toy companies spend months, even years, preparing to unveil their playful masterpieces in NYC. The toy industry is one that lives and dies by the new ideas it has to generate every few months to stay ahead of the game.

Joanne Rogers on Mister Rogers' legacy

Joanne Rogers on Mister Rogers' legacy

Kidscreen Magazine — With the documentary feature Won't You Be My Neighbor? debuting in select US theaters today, audiences will get a chance to reacquaint themselves with Fred Rogers, the beloved host and creator of Mister Rogers' Neighborhood.

Spatial Learning and STEM: What are we missing?

Spatial Learning and STEM: What are we missing?

Children's Technology Review — Educators who want to help children get a leg up in STEM (Science, Technology, Engineering and Math) have heard improving one's spatial ability can be a key component to success. Research (see references) has shown students who have strong spatial skills often outperform their peers in STEM subjects, and have long‐term success in STEM related fields. But what exactly helps a student grow their spatial aptitude? Let’s take a closer look.

Enough With the Screen Time Scare! How to Be Sensible About Children's Device Use - EdSurge News

Enough With the Screen Time Scare! How to Be Sensible About Children's Device Use - EdSurge News

EdSurge — When the American Academy of Pediatrics released its most recent set of guidelines for children's media use, much of the list reflected the organization's long-standing recommendations of limiting digital play time for toddlers to maintain a "healthy media diet." However, one change particularly stood out: The academy no longer suggests that children under two years old avoid screen time entirely.

NY Toy Fair: A techie's perspective

NY Toy Fair: A techie's perspective

Kidscreen Magazine — Last night, the annual New York Toy Fair wound down. Vendors dismantled their booths. Attendees headed for the airport. And the toys began their oftentimes uncertain road to retail. This year's event was full of trends: Batman licensing is a brisk business, adult walk-about costumes of The Power Rangers and Teletubbies were everywhere, drones were in no short supply, and dolls seems to be approaching ubiquity.

How 2016′s 7 biggest kidtech moves will impact 2017

How 2016′s 7 biggest kidtech moves will impact 2017

Kidscreen Magazine — What a year 2016 was for kids digital businesses. From Age of Learning's US$150-million funding injection, to LeapFrog jumping ship to VTech, there were plenty of opportunities-and dollars-to be had. But rising to the top were seven major moves spanning the app, toy, education and investment worlds, and their impact will only begin to materialize in the year ahead.

Understanding the AAP's updated screen guidelines

Understanding the AAP's updated screen guidelines

Kidscreen Magazine — The American Academy of Pediatrics (AAP) has a long history of providing recommendations to parents on how best to raise healthy children. Nearly two decades ago, the AAP began outlining stipulations regarding appropriate media usage for kids. In earlier days, that meant mostly television.

Why App Store changes will benefit kids developers

Why App Store changes will benefit kids developers

Kidscreen Magazine — It's been an interesting time in the mobile app world. While the children's mobile space continues to face its fair share of challenges, new hope has emerged from an announcement made in advance of Apple's Worldwide Developers Conference, which begins today in San Francisco.

Is the children's app market overripe? Developers discuss.

Is the children's app market overripe? Developers discuss.

Kidscreen Magazine — Every year at the end of May, between the Google IO and the Apple Developer Conference in San Francisco, roughly 50 talented and passionate children's app developers meet to hear the latest industry news, view upcoming apps and discuss best practices for mobile development. And last week's seventh-annual AppCamp conference in Monterey, California was no different.

Children’s Conferences for 2016

Children’s Conferences for 2016

www.360kid.com — Our great big list of kids conferences for 2016 is ready to be released! It’s a compilation of major events that touch on different areas of the children’s media world. Apps, toys, eBooks, education, television, video games, and more.

Toy Fair 2015: Brand mashups, smart toys and indie innovation

Toy Fair 2015: Brand mashups, smart toys and indie innovation

Kidscreen Magazine — Creative play pushed the envelope once again at this year's International Toy Fair, held earlier this week in New York City. Organizers of the event reported over 7,000 new toy products were unveiled for the first time at the show.

Moving the Needle with Kids Interactive Media

Moving the Needle with Kids Interactive Media

www.360kid.com — In the final weeks of 2014, I spent a lot of time reviewing all of the kidtech product I had seen throughout the year. In part, taking stock of the past year's digital playthings was related to providing recommendations as a judge for the KAPi Awards (KAPi meaning Kids at Play Interactive.)

A Year of Children's Conferences

A Year of Children's Conferences

www.360kid.com — Where do you go to stay smart in the kids interactive industry? What conferences keep you on top of your craft, while also helping you grow your network? What events are vital to attend to learn the latest trends? There are so many conferences these days which ones are right for you?

Minding the Milliseconds of Childhood

Minding the Milliseconds of Childhood

Children's Technology Review — If we look at the amount of time a child has to enjoy being a child, it works out to something like 6,753 days, or 157,680 hours. Every hour of childhood is important, as is every second. Who knew, but milliseconds seem to matter as well. Engaging a child successfully in an interactive experience can boil down to what happens within a fraction of a second.

Breaking New Ground

Breaking New Ground

iKids — In this developer's eye view of the North American children's tech startup landscape, 360KID founder Scott Traylor finds flourishing life — and dollars — in some pretty exotic places beyond New York and San Francisco. You may never look at Pittsburgh the same way again.
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