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Articles by struct Config
Infostealer riding the AI Train
Infostealer riding the AI Train Key PointsAokigah 2026-10-23 12:59:8 Author: research.checkpoint.com(查看原文) 阅读量:1 收藏 Key Points Aokigahara, a newly observed infostealer, has been spotted in the wild. An earlier version may have been known as Kamidere or Stygian. The malware includes traditional data theft capabilities targeting browsers, VPN clients, cryptocurrency wallets, FTP/SFTP clients, password managers, and email applications, among other targets.
OpenHarmony:如何使用HDF平台驱动控制PWM-51CTO.COM
想了解更多关于开源的内容,请访问: 51CTO 开源基础软件社区 https://ost.51cto.com 一、程序介绍 本程序是基于OpenHarmony标准系统编写的平台驱动案例:PWM 目前已在凌蒙派-RK3568开发板跑通。详细资料请参考官网:https://gitee.com/Lockzhiner-Electronics/lockzhiner-rk3568-openharmony/tree/master/samples/b05_platform_device_pwm 详细资料请参考官网: PWM平台驱动开发 PWM应用程序开发 二、基础知识 PWM(Pulse Width Modulation)即脉冲宽度调制,是一种对模拟信号电平进行数字编码并将其转换为脉冲的技术,广泛应用在从测量、通信到功率控制与变换的许多领域中。通常情况下,在使用马达控制、背光亮度调节时会用到PWM模块。...
Protecting your embedded software against memory corruption
Article By : Lendaro Francucci This article provides a software method that explains how to deal with corruption of memory data sets stored in non-volatile devices. The aim of this article is to provide a software method that explains how to deal with corruption of memory data sets stored in non-volatile devices, such as small EEPROM or flash memories.
C++文件IO流及stringstream流读写文件和字符串操作详解_C 语言_脚本之家
一、引入 int main() { string str; while (cin >> str) { cout << str << endl; } return 0; } 我们在OJ的时候经常会用到while(cin >> str),这里的流提取实际上是个阻塞操作,只要缓冲区还有数据就继续读,默认以空格或者换行结束,有空格说明是把两段字符串尾插到str。 那么它是怎么结束呢? 答案是输入[Ctrl]-c或者[Ctrl]-z + 换行。 [Ctrl]-c是发送信号结束进程。 [Ctrl]-z + 换行是通过返回值条件判断结束while循环,具体看下面讲解。 二、自定义类型隐式类型转换 cin >> str的返回值是一个istream类 实际上返回的就是cin对象。而c++98支持了隐式类型转换,把istream转换为bool,所以能够条件判断。 具体是怎么转换的呢? 看下面这个例子: class A { public: A(int a) : _a(a) {} private: int _a; }; int main() { // 内置类型转换成自定义类型 A a = 1;...
OpenGL Batch Rendering
Over the last 10+ years I have created many different game engines to suit my needs. In this article I describe the batch rendering technique that I use in the OpenGL Shader Engine that I am building right now. If you are interested in seeing more details on the OpenGL Shader Engine that I'm making, have a look at my website http://www.marekknows.com/downloads.php?vmk=shader What is Batch Rendering?
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