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Entry posted by jb-dev · 9 minutes ago 9 views Oh hello, what a nice surprise: It's you! It's your favourite Weekly Update blog again! This is a very visual one. I was able to add two new while updating the look of generic challenges along the way. But enough chit-chat, let's get this thing started, shall we? First, here is the first new challenge. The goal here is to climb to the top. There's a little bit of everything here... So let's start from the beginning.
Greetings. Thank you for opening this thread. Long post ahead. I am a High School student trying to get into game development. I would like to ask you a set of questions, but I think giving a context first will be the best. So, this is what's happening: In recent time, about 3 weeks ago, I started learning how to use Unity Game Engine and Blender.
By Vahe Hello guys i am trying to make a square and update it every time the cursor is moved.In fact everything works fine. i try to prevent a pause in rendering during some window interactions (e.g. resizing). When I move the cursor, rendering becomes slow (I mean the square is not catching up with the cursor). I'm sure I didn't set up the thread correctly.Here is my code. my problem is similar to this one https://stackoverflow.com/questions/32255136/glfw-pollevents-really-really-slow.
As a journalist, you can create a free Muck Rack account to customize your profile, list your contact preferences, and upload a portfolio of your best work.