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The large KV-cache size of modern LLMs creates a barrier to efficient deployment. Recent work has explored replacing attention layers' RoPE positional embeddings with alternative decay-based mechanisms, which can then be used to prune KV-cache during inference. However, these decay functions have limited expressivity, and in practice devolve into sliding-window-like eviction patterns.
Streaming GPU solvers for entropic optimal transport (EOT), such as FlashSinkhorn, avoid storing the dense kernel but still evaluate all $n\times m$ point pairs in every Sinkhorn iteration. We present \textbf{FlashSinkhorn~2} (FS2), a solver for squared-Euclidean cost on low-dimensional point clouds that solves large discrete EOT problems to a prescribed marginal residual on a single GPU by coupling two stages.
Block-diffusion drafters like dFlash generate an entire block of draft tokens in a single forward pass, drastically reducing the overhead of multiple-token drafting in speculative decoding. The crucial final step of the single-pass discrete denoising process involves using the logit distribution at each position to sample conditionally independent tokens.
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