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Thank you very much Azaral! You should start with node-based shader creation tools like in UDK or Unity(plugin). It's really not that hard to get into but really opens your mind to the possibilities of shader work :) There are also quite a few useful DVDs from Eat3D and 3D motive. Best of luck! Andrew
One of the most amazing things for me as an artist that current generation brought with it was the introduction of the concept of shaders. No longer did we describe surfaces merely by flat images that already incorporated the majority of the lighting. Our materials became vastly richer with much more dynamic per-pixel lighting as well, and hands down had the biggest impact on the visual definition of the current generation of real-time graphics.
So what’s the status of the software right now? When do you think we’ll be able to play with the alpha? We are at a point where most of the infrastructure is there and we are actively scaling to teach the AI new things and introduce features that enhance the core workflow and focus on semantics and art theory. For our early adopters, if you are using the type of engine we’ve finished the integration for, it is almost plugged and play today.
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