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Articles by Arnold Rauers
Guncho
Guncho is a single player turn based tactical wild west shooter-roguelike. Engage in a unique positional shooting mechanic and fight your way through a series of randomly generated levels. Ride your donkey and use a variety of skills and bullet upgrades to become the ultimate gun slinger. About this game In this single-player tactical Wild West shooter-roguelike, you play as Guncho against a variety of bandits and outlaws.
Geo Gods
The developer, Arnold Rauers, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Maze Machina
Description Maze Machina is a turn based swiping puzzler. In Maze Machina you play as a tiny hero trapped by the evil Automatron in his ever-changing mechanical labyrinth. Jailed for the Automatron’s amusement and bound by his electric force, you have to use the tools and tricks that the labyrinth is offering you to overcome it’s endless dangers. Instead of conflict only smart decisions and clever moves will allow you to escape.
Card Crawl
Description Card Crawl is a solitaire-style dungeon crawler game played with a modified deck of standard cards. Pocket Tactics – Card game of the year 2015 Pocket Tactics – Reader’s choice game of the year 2015 Pocket Tactics – Editor’s choice game of the year 2015 German Games Award – Nominee for best game design 2016 Clear the dungeon of 54 cards by using item-cards, slaying monsters and managing your limited inventory.
Gnomitaire
Description Gnomitaire is a tiny Solitaire for clever Gnomes. Take a seat in Card Crawl's cozy tavern and play a round of Gnomitaire with your favorite Barkeeper. In this original solitaire style card game you order 16 randomly generated cards into 4 columns by matching the correct card types. Short 5 minute gameplay sessions allow for quick bursts of tense puzzle gameplay.
Card Thief
Description Card Thief is a solitaire style stealth game played with a deck of cards. *** German Developer Award - Best Game Design 2017 *** *** German Games Award - Best Mobile Game 2018 *** In Card Thief you move through a deck of cards as a stealthy thief. Sneak in the shadows, extinguish torches, pickpocket guards and steal valuable treasures without getting caught.
Shaun's 10 Best Games of 2017 - A Year Full of Truly Unique Mobile Games
Well, that's another year just about in the books. This was a strange year all around, and it wasn't until we all started to deliberate on the end-of-year stuff that I truly realized how many awesome, fun, and unique games hit iOS in 2017. Sure, there were some amazing ports, and I think those have commanded a lot of attention as the year has come to a close. But there were also a lot of cool mobile originals, many of which came from developers new to the scene.
Best iPhone Game Updates: 'Enyo', 'Cooking Dash', 'Sandbox Evolution', 'Shooty Skies', and More
Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. Okay, so the long holiday weekend meant lots of great sales, but the other side of that is that there weren't a whole ton of updates. I did what I could here. Of course, you can keep an eye out for updates yourself using AppShopper or by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed.
'ENYO', a Clever Roguelike From the Creators of 'Miracle Merchant', Is Looking for Testers for a New Game Mode
ENYO [Free], by solitaire mobile game specialist TinyTouchTales, is a roguelike game with intuitive and interesting game play. You move about bashing enemies into spikes or pits of lava with your shield, or pulling them with a grappling hook. There are a variety of enemies each with their own movement patterns, attacks, strengths, and weaknesses—all of which can be used against them. ENYO has been out over a year now and there is a major content update on its way.
Game Design Deep Dive: Creating tension in Card Thief
Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design, art, or technical features within a video game, in order to show how seemingly simple, fundamental design decisions aren't really that simple at all. Hi, my name is Arnold Rauers and as Tinytouchtales, I've been creating mobile games since 2012. I’m mainly a game designer, but I also do the coding on my games.
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