Game Developer
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Game Developer was first founded in 1997 as Gamasutra and has strived since its inception to be a leading resource and reference for game development and industry knowledge. Following the shift from Gamasutra to Game Developer in August 2021, the site has maintained that mission while embracing the in-depth content its namesake Game Developer magazine is known for.
To accomplish this, Game Developer publishes multiple stories on a daily basis to inform, empower, and inspire its game developer readership. This includes news posts on current events and developments in the game industry alongside regular, in-depth features and interviews exploring many different aspects of game development and the diverse individuals that make up the industry. Source
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| Scope | National, Trade/B2B |
|---|---|
| Language | English |
| Country | United States of America |
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Recent Articles
Search ArticlesMark Cerny and Geoff Keighley launch university-affiliated fellowship program
PlayStation lead architect Mark Cerny and video game show host Geoff Keighley have announced the Nova Games Foundation, a university-affiliated fellowship program aimed at supporting upcoming game developers. Announced via Game File yesterday, the program intends to offer six-figure grants to 20 young game designers each year. The funding will be "no-strings-attached," meaning that fellows will retain full ownership of their projects with no equity demands.
Planet Zoo maker Frontier Developments' adjusted operating profit jumps 62 percent
Diego Argüello,Contributing Editor, News,GameDeveloper.com Frontier Developments, known for the Planet Zoo and Planet Coaster series, celebrates multiple "company records" in its FY2026 financial report. As per the company's June trade update, its adjusted operating profit increase by 62 percent to £21.4 million (about $25 million) in FY 26, which marks an all-time high. On a similar vein, IFRS operating profit grew 97 percent to £25 million, and cash increased by £19 million.
Trump Administration takes down Tetris clone after company warns it takes copyright violation 'very seriously'
Build The Wall has been knocked down. The Trump administration's promise to promote its domestic and foreign policy agendas using video game iconography seems to have hit hit an (L-shaped) speed bump. On September 4, 2026, the White House added a new "Arcade" section to its website with five browser games themed around different policy pushes, each mechanically similar to existing games like Snake, Flappy Bird, and Tetris.
Blizzard union workers ratify historic contract covering 1,900 employees
Chris Kerr,Senior Editor, News,GameDeveloper.com Employees at World of Warcraft and Overwatch developer Blizzard have ratified a historic union contract that includes guardrails around AI usage, layoff protections, and remote and hybrid work benefits. Union members represented by the Communications Workers of America (CWA) claimed the new contract—which covers 1,900 employees across the Microsoft subsidiary—sets a new industry standard.
Riot Games is considering making premium titles, says co-founder
As Riot Games moves on from its decision to end development on the fighting game 2XKO, developers and industry professionals have had plenty of reason to speculate about how the League of Legends and Valorant developer is strategizing for the future. At PAX West, chief product officer Marc Merrill teased a few elements of the company's future games during a fireside chat commemorating the company's 20-year anniversary.
Report: EA is using genAI for commentator voiceover in NHL 27
Veteran sports commentator John Buccigross claims EA showed him the tech using his voice for in-game commentary in NHL 27. Diego Argüello,Contributing Editor, News,GameDeveloper.com Veteran spots commentator John Buccigross claims that EA Sports is using generative AI (genAI) to create voiceover for in-game commentary in professional hockey simulator NHL 27.
Tim Schafer says Double Fine's unique games can be commercial hits if they can find their audience
Diego Argüello,Contributing Editor, News,GameDeveloper.com Tim Schafer, the head of Double Fine Productions, says the studio hasn't tried to develop a game that it thought wouldn't be commercially viable. Speaking to Bloomberg, Schafer provides insight about the studio's tenure under Xbox right until it was jettisoned at the start of July during the company's restructuring plan. Double Fine's newest titles, Keeper and Kiln, weren't a commercial success, and the studio wasn't profitable.
Report: FuturLab makes layoffs without informing team leads or managers
Powerwash Simulator developer FuturLab has laid off seven employees following the cancellation of a project that had been in development for between two to three years. Studio CEO Kirsty Rigden confirmed the news in a statement to This Week In Videogames (TWIV) and claimed the aforementioned project was scrapped during pre-production because it would have cost more to develop than it was projected to make.
Don't Nod considering laying off 90 workers in France
Life is Strange and Lost Records developer Don't Nod has warned it could make 90 employees based in France redundant in order to ensure its survival. The ailing company, which earlier this year explained it was exploring ways to extend its cash runaway after previous investor Tencent decided against injecting more funds into the business, has confirmed it might not be able to continue operating beyond January 31, 2027.
Strategically making Star Wars Zero Company, ft. Greg Foertsch
Editor's note: this interview was recorded before it was confirmed that Bit Reactor furloughed approximately 80 percent of employees in advance of the launch of Star Wars: Zero Company. For more information, you can read our coverage of the topic or review the original reporting on Game File. Star Wars Zero Company has finally launched, and it's already become a massive hit with fans of Star Wars and turn-based tactical games alike.