Is this you? As a journalist, you can create a free Muck Rack account to customize your profile, list your contact preferences, and upload a portfolio of your best work.
Claim your profile
Articles by Ben Rowan
Hidden Gems of Game Design Vol 52
Plenty of amazing games go unnoticed and are not widely played, for various reasons. Maybe it’s a diamond in the rough, or the marketing wasn’t there, or it could be a game ahead of its time. For this monthly series, I’ve asked my fellow writers at SUPERJUMP to pick a game they think is deserving of a chance in the spotlight. Please share your favorite hidden gems in the comments. Josh Bycer Cursed 1 remake. Source: Steam.
Hidden Gems of Game Design Vol 51
Hidden Gems Phantom 2040 SNES Metroidvania Source: SUPERJUMP. Plenty of amazing games go unnoticed and are not widely played, for various reasons. Maybe it’s a diamond in the rough, or the marketing wasn’t there, or it could be a game ahead of its time. For this monthly series, I’ve asked my fellow writers at SUPERJUMP to pick a game they think is deserving of a chance in the spotlight. Please share your favorite hidden gems in the comments. Josh Bycer Source: Author.
Hidden Gems of Game Design Vol 50
Plenty of amazing games go unnoticed and not widely played, for various reasons. Maybe it’s a diamond in the rough, or the marketing wasn’t there, or it could be a game ahead of its time. This month, we've reached a major milestone in this iconic SUPEJUMP feature: our 50th Volume, a half-century of Hidden Gems! For this special issue, I gave the writers an additional challenge – pick a game from your childhood that you never heard anyone else talk about. Addams Family Values. Source: Author.
Hidden Gems of Game Design Vol 49
Plenty of amazing games go unnoticed and not widely played, for various reasons. Maybe it’s a diamond in the rough, or the marketing wasn’t there, or it could be a game ahead of its time. For this monthly series, I’ve asked my fellow writers at SUPERJUMP to pick a game they think is deserving of a chance in the spotlight. Please share your favorite hidden gems in the comments.
Mario Tennis Fever Works Better When You Strip It Back
I really wanted Mario Tennis Fever to be an easy recommendation. Instead, my first few nights with it were a slow, slightly baffling loop of trying modes, bouncing off them, and wondering if I’d missed the point of what this game was supposed to be. It wasn't in a grumpy “games aren’t what they used to be” kind of way, but more of a “why the hell isn’t this clicking with me?” feeling.
Hidden Gems of Game Design Vol 48
Plenty of amazing games go unnoticed and not widely played, for various reasons. Maybe it’s a diamond in the rough, or the marketing wasn’t there, or it could be a game ahead of its time. For this monthly series, I’ve asked my fellow writers at SUPERJUMP to pick a game they think is deserving of a chance in the spotlight. Please share your favorite hidden gems in the comments. Josh Bycer Source: Steam. This month's pick is one of those titles that fits me perfectly.
Hidden Gems of Game Design Vol 47
Plenty of amazing games go unnoticed and not widely played, for various reasons. Maybe it’s a diamond in the rough, or the marketing wasn’t there, or it could be a game ahead of its time. For this monthly series, I’ve asked my fellow writers at SUPERJUMP to pick a game they think is deserving of a chance in the spotlight. Please share your favorite hidden gems in the comments. Josh Bycer Source: Steam.
Hidden Gems of Game Design Volume 46
Plenty of amazing games go unnoticed and not widely played, for various reasons. Maybe it’s a diamond in the rough, or the marketing wasn’t there, or it could be a game ahead of its time. For this monthly series, I’ve asked my fellow writers at SUPERJUMP to pick a game they think is deserving of a chance in the spotlight. Please share your favorite hidden gems in the comments.
From Scratch to Space: Interviewing Max Trest About Astrolander
There’s a myth that game creation begins with a big, cinematic moment, a lightning strike where a developer suddenly just knows what they’re meant to do. But most of the time, it starts somewhere quieter: tinkering with tools that initially feel like toys, until one day they start feeling like real instruments of the craft. It’s easy to talk about games like finished products and forget how many of them began as small, half-working experiments.
Hidden Gems of Game Design Vol 45
Plenty of amazing games go unnoticed and not widely played, for various reasons. Maybe it’s a diamond in the rough, or the marketing wasn’t there, or it could be a game ahead of its time. For this monthly series, I’ve asked my fellow writers at SUPERJUMP to pick a game they think is deserving of a chance in the spotlight. Please share your favorite hidden gems in the comments. Vítor M. Costa Comics like this sometimes appear during level transitions. Source: Draknek & Friends/Author.
Hidden Gems of Game Design Vol 44
,Plenty of amazing games go unnoticed and are not played widely, for various reasons. Maybe it’s a diamond in the rough, or the marketing wasn’t there, or it could be a game ahead of its time. For this monthly series, I’ve asked my fellow writers at SUPERJUMP to pick a game they think is deserving of a chance in the spotlight. Please share your favorite hidden gems in the comments.
Now Playing at SUPERJUMP: Issue 37
We're back with a brand new Now Playing! Indies and retro titles have dominated the holidays for our team to wrap up 2025. No matter what we're playing, we want to share with you and maybe send you down the path to try something new.
Hidden Gems of Game Design Vol 43
Plenty of amazing games go unnoticed and are not played widely, for various reasons. Maybe it’s a diamond in the rough, or the marketing wasn’t there, or it could be a game ahead of its time. For this monthly series, I’ve asked my fellow writers at SUPERJUMP to pick a game they think is deserving of a chance in the spotlight. Please share your favorite hidden gems in the comments. Josh Bycer Source: Author.
Meet the Dark Souls of Racing Games: BallisticNG
Red-Bull-chargedI love the original Wipeout games in a way that probably isn’t healthy. 1996's Wipeout 2097 was literally the first PlayStation game I ever played, and I played it to death. As a life-long electronic music fan, this was less a video game and more a way of life, a manifesto in digital form. It was speed, attitude, sound and sweat all fused into a Red Bull-charged fever dream. When Wipeout 3 arrived in 1999, I can clearly remember the hype.
Hidden Gems of Game Design Vol 42
Plenty of amazing games go unnoticed and are not played widely, for various reasons. Maybe it’s a diamond in the rough, or the marketing wasn’t there, or it could be a game ahead of its time. For this monthly series, I’ve asked my fellow writers at SUPERJUMP to pick a game they think is deserving of a chance in the spotlight. Please share your favorite hidden gems in the comments. Josh Bycer Source: Steam.
Show More
loading
Actions
Is this you?
As a journalist, you can create a free Muck Rack account to customize your profile, list your contact preferences, and upload a portfolio of your best work.Get in touch with Ben
Contact Ben, search articles and posts on X, monitor coverage, and track replies from one place.
Learn more about Muck Rack