Skip to main content
Cian Maher on Muck Rack

Cian Maher

(He/Him)
Dublin, Ireland
Franchise & Lore Designer @CDPROJEKTRED. Once won a pub quiz with a team called Geralt of Trivia

Cian Maher’s Journalist Portfolio

View as a grid

The Four OG Hobbits Reunited for the First Time in 10 Years (and We Were There) - IGN

The Four OG Hobbits Reunited for the First Time in 10 Years (and We Were There) - IGN

IGN — I caught up with the original four hobbits -- Elijah Wood, Sean Astin, Dominic Monaghan and Billy Boyd -- as they reunited for the first time in over 10 years to discuss Fellowship's original ending, Hobbit text chats, sending nudes to each other, and much more.

Season of The Witcher

Season of The Witcher

Polygon — For Polygon, I visited the Budapest set for Netflix's Witcher series and spoke to the people involved.

The story behind the Oblivion mod Terry Pratchett worked on

The story behind the Oblivion mod Terry Pratchett worked on

EUROGAMER.net — For Eurogamer, I wrote about the story behind the Oblivion mod that Terry Pratchett worked on.

The Oral History Of Dragon Age: Origins

The Oral History Of Dragon Age: Origins

TheGamer.com — For TheGamer, I spoke to several ex-BioWare staff about the story behind the development of Dragon Age: Origins.

This Minecraft library is making censored journalism accessible all over the world

This Minecraft library is making censored journalism accessible all over the world

The Verge — For The Verge, I spoke to the people behind Minecraft's Uncensored Library, which aims to make censored journalism accessible all over the world.

A new wave of indies are using games to explore climate change

A new wave of indies are using games to explore climate change

The Verge — For The Verge, I spoke with a variety of creators, researchers, and documentary producers about how indie games are consciously tackling the climate crisis.

Analysis | Pokemon is everywhere now. Long live Pokemon.

Analysis | Pokemon is everywhere now. Long live Pokemon.

The Washington Post — For The Washington Post, I wrote about how Pokemon fever overtook the world.

One of PlayStation's most important studios makes games about loneliness

One of PlayStation's most important studios makes games about loneliness

The Verge — For The Verge, I wrote about how iconic video game designer Fumito Ueda makes games steeped in melancholy.

Welcome to Lower Duck Pond, a fake town of 82,000 people

Welcome to Lower Duck Pond, a fake town of 82,000 people

The Verge — For The Verge, I spoke with residents of Lower Duck Pond, a fictional town of 82,000 people that exists entirely on Reddit.

In 'The Last of Us Part II,' music often speaks louder than words

In 'The Last of Us Part II,' music often speaks louder than words

Launcher — For The Washington Post, I spoke to Neil Druckmann about how The Last of Us Part II makes excellent use of music to tell stories.

Why The Witcher 3 endures, five years later

Why The Witcher 3 endures, five years later

Polygon — For Polygon, I spoke to CDPR lead quest designer Philipp Weber about why The Witcher 3 still endures today.

Irish Teachers Are Memeing on Instagram to Preserve Their Threatened Language

Irish Teachers Are Memeing on Instagram to Preserve Their Threatened Language

Vice — For Motherboard, I spoke with Irish teachers about how they're using Instagram to preserve and promote our threatened language.

Bullet Points Monthly

Bullet Points Monthly

bulletpointsmonthly.com — Monthly magazine for long-form articles and podcasts on videogames

What makes Haruki Murakami's books so alluring, yet near-impossible to adapt

What makes Haruki Murakami's books so alluring, yet near-impossible to adapt

Polygon — For Polygon, I wrote about the difficulties in adapting the work of Haruki Murakami for the silver screen.

The sound of Death Stranding and how Hideo Kojima selects the music for his games

The sound of Death Stranding and how Hideo Kojima selects the music for his games

EUROGAMER.net — For Eurogamer, I wrote about how Hideo Kojima selects the often esoteric music for his games, featuring thoughts from the famous designer himself.

How The Witcher 3's witch hunts reflect the brutality of human history - VG247

How The Witcher 3's witch hunts reflect the brutality of human history - VG247

VG24/7 — For VG247, I wrote about how the witch hunts in The Witcher 3 reflect some of the darkest parts of history.

A Good Place: The animal brothers from different mothers

A Good Place: The animal brothers from different mothers

The Outline — For The Outline, I wrote about one of the most wholesome phenomena in the world: interspecies friendship. I also spoke to an animal training supervisor at San Diego Zoo about pairing cheetah cubs with puppies.

The strange and surprisingly intense world of Wii Sports speedrunners

The strange and surprisingly intense world of Wii Sports speedrunners

The Verge — For The Verge, I wrote about the bizarre and surprisingly intense world of Wii Sports Golf speedrunners.

Why Red Dead Redemption 2's Sean MacGuire is the best Irish character in a video game yet

Why Red Dead Redemption 2's Sean MacGuire is the best Irish character in a video game yet

EUROGAMER.net — For Eurogamer, I wrote about Red Dead Redemption 2's Sean Macguire and the depiction of Irish characters in video games.

The Irishness of The Witcher 3's Skellige

The Irishness of The Witcher 3's Skellige

EUROGAMER.net — For Eurogamer, I wrote about my Irish hometown in relation to The Witcher 3.

That time the X-Men's humanity was put on trial in a real court of law

That time the X-Men's humanity was put on trial in a real court of law

Polygon — For Polygon, I wrote about the time Marvel took the US Government to court in order to prove that the X-Men weren't human, all in the name of import tax.

Paper Beast is a VR game that turns big data into a peaceful, ethereal world

Paper Beast is a VR game that turns big data into a peaceful, ethereal world

The Verge — For The Verge, I spoke with legendary game designer Eric Chahi about designing an ecosystem within big data in Paper Beast.

The People Who Use Video Games to Make Nature Documentaries

The People Who Use Video Games to Make Nature Documentaries

VICE — For VICE, I spoke to a couple of filmmakers who make nature documentaries in video games.

Self-isolating photographers are making Red Dead Redemption 2 art

Self-isolating photographers are making Red Dead Redemption 2 art

WIRED (UK) — For WIRED, I interviewed a couple of photographers who are shooting street in Red Dead Redemption 2 while the real streets are off-limits.