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Articles by Damien Yoccoz
Impact on game localization #xl8 #l10n #gamedev #gameloc @TheFrenchalizer
Issue: * Your Name: * Your Email: * Details: * Greater than 4 minutes, my friend! I recently had the opportunity to sit on the jury at a game translation competition.
What Languages to Localize Your Mobile Game Into
This article was originally published on Level Up Translation's blog Mobile devices are the most commonly used gaming platforms in the world, which means making a mobile game is a wonderful way to acquire a bigger audience. However, not everyone speaks or reads the language you are developing for. Even if you are developing your indie game in English, remember that English proficiency varies from country to country.
Top 5 Most Expensive Game Localization Mistakes
This article was originally posted on Level Up Translation's blog on August 19th 2016. Gaming is one of the few truly global industries, filled with passionate fans (like us) who really care about their favorite titles. Which means simply doing localization isn't enough. You have to nail it. Poor localization can make your games more expensive to produce, hurt sales and create all kinds of bad press. Yet we see publishers large and small making the same mistakes time and again.
What Languages to Localize Your Steam Game Into?
By mujina What could be a way of avoiding using inheritance and virtual methods when designing components for an entity-component-system? I'll be more specific about my design issue: I currently have different classes for different kinds of colliders (let's say, CircleCollider and LineCollider).
A Guide to DIY Market Research for Indie Game Devs
Ah, market research. Just seeing those words probably sent shivers down your spine. Market research for indie game devs is often your worst nightmare. But it doesn’t have to be! There are plenty of free resources available online for indie studios that can’t afford to hire a professional market research team and need some DIY guidance.
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