#Interviews#Video Games#Game Development#IndieDev#Unity Headware Games discusses Hollowbody's retro-inspired art pipeline, PS2-era visual constraints, Unity-based development, atmospheric lighting workflows, and the challenges of building a modern survival horror game as a solo developer. Over the past several years, a new wave of indie horror games has emerged with a surprisingly specific source of inspiration: the survival horror classics of the PlayStation 2 era like Silent Hill 2.