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从零开始手写mmo游戏从框架到爆炸(七)- 消息封装
导航:从零开始手写mmo游戏从框架到爆炸(零)—— 导航-CSDN博客 上一篇,我们初步把消息handler 注册到了服务中,在进行后续工作之前我们需要再做一些准备工作。 第一:把之前自己管理的bean放到spring中去管理,后面大部分的bean都通过spring来管理。 第二:为了方便路由消费,我们要创建一个消息体方便byte字节数组传输。 先把spring上下文变量工具整好 SpringContextHelper.java package com.loveprogrammer.base.factory; import org.springframework.context.ApplicationContext; public class SpringContextHelper { private static ApplicationContext ac; public static void setApplicationContext(ApplicationContext ac) { SpringContextHelper.ac = ac; } public static...
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