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Evaluation of Trade-Offs in Augmented Reality Head-Mounted Displays for Construction Assembly: Task Performance and Cognitive and Physical Ergonomics
This website uses cookies to ensure you get the best experience on our website. Learn more Skip to main content Get full access to this article View all available purchase options and get full access to this article. Data Availability Statement All data, models, and code generated or used during the study appear in the published article. References Apple. 2025. “Apple Vision Pro—Technical specifications.” Apple. Accessed August 14, 2025. https://www.apple.com/apple-vision-pro/specs/. Baumann, M., J.
Pedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Review
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Pedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Review
1. Introduction Conventional educational approaches are shifting as technology matures and becomes more ubiquitous [1] and new generations of learners become digital natives [1]. One of these shifts has been toward mobile devices as mobile devices afford collaborative, personal, and lifelong learning [2]. Augmented reality (AR), with excellent educational potential [1], contributes to the evolution of information consumption [3], especially in the context of education [4,5].
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