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Articles by Judith E. Fan
Human-centered evaluation of data visualization understanding in vision-language models
Abstract Data visualization understanding, which requires integrating visual, numerical, and linguistic inputs, poses fundamental challenges to multimodal reasoning. Recently developed vision-language models (VLMs) are promising candidates for modeling the computations that underlie human data visualization understanding.
Cross‐Contextual Variability in Children's Early Understanding of Visual Media
When and how do children come to understand various kinds of visual media (e.g., pictures, videos, scale models), and how does early experience contribute to variation in the development of visual media comprehension across global contexts? In this selective review, we show that while researchers have investigated how children from Western convenience samples understand visual media, less is known about how this comprehension varies across children in global contexts.
Humans Select Subgoals That Balance Immediate and Future Cognitive Costs During Physical Assembly
Using games to understand the mind - Nature Human Behaviour
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Abstract Board, card or video games have been played by virtually every individual in the world. Games are popular because they are intuitive and fun. These distinctive qualities of games also make them ideal for studying the mind. By being intuitive, games provide a unique vantage point for understanding the inductive biases that support behaviour in more complex, ecological settings than traditional laboratory experiments.
By Kelsey Allen Verified, Franziska Brändle, Matthew Botvinick, Judith E. Fan, Samuel J. Gershman, Alison Gopnik, Thomas L. Griffiths, Joshua K. Hartshorne, Tobias U. Hauser, Mark Ho, Wei Ji Ma, Kou Murayama, Jonathan Nelson, Iyad Rahwan, Robb B. Rutledge, Jacob Sherson, Hugo Spiers, Christopher Summerfield, Joshua B. Tenenbaum, Özgür Şimşek
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Nature
Verified
Parallel developmental changes in children’s production and recognition of line drawings of visual concepts - Nature Communications
Abstract Childhood is marked by the rapid accumulation of knowledge and the prolific production of drawings. We conducted a systematic study of how children create and recognize line drawings of visual concepts. We recruited 2-10-year-olds to draw 48 categories via a kiosk at a children’s museum, resulting in >37K drawings. We analyze changes in the category-diagnostic information in these drawings using vision algorithms and annotations of object parts.
Consistency and Variation in Reasoning About Physical Assembly
Conflict of Interest Statement The authors report no conflict of interest. Supporting Information Filename Description cogs13397-sup-0001-tablesS1-S9.pdf78.9 KB Table S1 Parameter estimates for linear mixed effects model used to predict F1 score from attempt (first and final) and condition. Table S2 Parameter estimates for linear mixed effects model used to predict number of blocks from attempt (first and final) and condition.
Drawing as a versatile cognitive tool - Nature Reviews Psychology
Abstract Drawing is a cognitive tool that makes the invisible contents of mental life visible. Humans use this tool to produce a remarkable variety of pictures, from realistic portraits to schematic diagrams. Despite this variety and the prevalence of drawn images, the psychological mechanisms that enable drawings to be so versatile have yet to be fully explored.
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