When I wasn't digging around the game's kitchens, one of the most striking things about playing through 007 First Light was just how reflective the game is. There are mirrors everywhere, and in 2026 that was such a jarring experience in a AAA video game that I wanted to learn more. If you're wondering why I got so excited about mirrors of all things, allow me to explain. For the longest time, video games didn't have working mirrors–that was absurd, how would an 8-bit console even do that?