Is this you? As a journalist, you can create a free Muck Rack account to customize your profile, list your contact preferences, and upload a portfolio of your best work.
Claim your profile
Articles by Oleksii Pryschepa
Creating a Teen Room Interior
My name is Mateusz Kozłowski and I am an environment artist currently working at Immersion in Warsaw Poland. The first time I had contact with 3D was in high school with 3ds Max. After 2 years of graduation from my school, I started learning new stuff at home to get better in 3D. Following that decision, I got my first job, and I’m in this industry for about 4 years. Though work keeps me busy most of the time, I really love to learn new things.
Overview from Mederic Chasse
80Lv: Mederic, could you introduce yourself to us? Where do you come from, what do you do, what projects have you worked on? How did you get into the development of 3D effects for games in the first place? How did you get into this market? Mederic: Well, I got into 3D arts after finding out that banking was not my thing, plus in fact, I was drawing doodles and cartoons during basically all of my classes in school.
Substance Alchemist: What's Inside?
Basically, Substance Alchemist will allow artists to perform finishing touches on materials by hand using some procedural methods. The thing is that the new tool will also bring AI-power giving, for example, an ability to adjust scans with delighting for a more realistic look after editing. The team states that Substance Alchemist “introduces new ways of creating, managing and processing materials.
Art of Lighting for Games Webinar with Omar Gatica
During gameplay, lighting plays a significant role in the believability and integrity of a story. If done correctly, lighting can give characters and environments a greater sense of depth and scale. The work behind this emphasized photorealism likens Lighters to Directors of Photography in films. Omar Gatica, Principal Lighting Artist at Infinity Ward, is at the forefront of this, having worked in both visual effects and games.
What Should We Expect?
Rockstar describes Red Dead Online as “an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways.” The whole experience will start as a public beta test, so developers will have plenty of time to upgrade gameplay and put the finishing touches. Red Dead Online is planned for launch in November 2018, and the team decided to prepare players for some turbulence at launch.
Show More
loading
Actions
Is this you?
As a journalist, you can create a free Muck Rack account to customize your profile, list your contact preferences, and upload a portfolio of your best work.Get in touch with Oleksii
Contact Oleksii, search articles and posts on X, monitor coverage, and track replies from one place.
Learn more about Muck Rack