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【Unity URP】2种描边方案:模板测试和正面剔除
写在前面 风格化不像PBR,好像没有套路可言,,,简直是《怎么好看怎么来》的最大化实践了!感觉出的PBR+NPR也是为了更好地利用PBR资产才诞生的这样一个渲染方案。(当然我的评价非常非常的片面,瞎说的) 偶然间看到了b站一位大佬在blender里实现的效果(原链接【blender】传统PBR转风格化三渲二无主之地风格,作者甚至还提供了Blender源文件,感恩TAT): 嗷嗷嗷是我非常喜欢的风格!无主之地从场景到人物都点在我的审美上,,,我要Copy到Unity里!! 先在blender里尝试一下这个渲染方案对贴图的要求高不高吧,验证一下可行性,拿了一个之前从Bridge下载(题外话,,Bridge真得很好用啊啊啊素材很多很方便)的基础木箱模型: 我给强行融入到上面的场景中了hhhh,感觉还不错!说明这套方案对传统PBR模型+贴图资产直接着色的效果可以的! 由于URP各个版本更新换代太快了,贴一下项目环境,给后面看到这篇文章的小伙伴提个醒,我的项目环境: URP12.1.7 Unity2021.3.8f1 那那那,开始复刻!...
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