If you aren't thinking about spatial audio as early as your storyboard, you’re leaving half the story on the table. That's a sentiment the "Audible Dimensions" panel made perfectly clear at this year's SXSW. As filmmakers, we often treat audio as the "last mile" of post-production, but in the world of XR (Extended Reality), VR, and even "spatial cinema" on devices like the Apple Vision Pro or Meta Quest 3, sound isn't just a supplement—it’s an element that really sells immersion.