Chenyu Cui
As seen in:
Omdia,
Wiley Online Library,
Informa,
Game Developer,
Korea Newswire,
Metro Newspaper,
투데이안,
불교공뉴스 (bzeronews),
인천뉴스(Incheon News),
gibnews.kr,
24news
and
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Articles by Chenyu Cui
Games Market & Publisher Report Series: China
By Chenyu Cui All set! This article has been sent to my@email.address. All fields are required. For multiple recipients, separate email addresses with a semicolon. Please Note: Only individuals with an active subscription will be able to access the full article. All other readers will be directed to the abstract and would need to subscribe.
Cross-Platform Gaming in 2026 and Beyond
Cross-platform gaming is gaining industry attention thanks to rising UA costs and market saturation, shifting player behaviour and proven global success stories. However, challenges remain given competitive fairness, R&D costs and dominance of premium AAA titles in the Western markets. This report gives a full analysis of cross-platform gaming. A subscription is required to view this content. Free access Register to access selected free content.
China's major game companies scale back game investments as AI takes precedence
China's top game firms have cut investment and closed overseas studios, prioritizing rapid ROI among stagnant growth. Spending on AI has gained quick cash reserves. A subscription is required to view this content. Free access Register to access selected free content. Subscription Contact us to find out more about our full suite of products and solutions.
Mini Games Database – 2026
The database presents the market size and forecast of mini games in China. A subscription is required to view this content. Free access Register to access selected free content. Subscription Contact us to find out more about our full suite of products and solutions.
Mini Games Report – 2026
China’s mini games market is projected to reach RMB145bn ($20bn) by 2030 at 19.9% CAGR. Mini games will account for 27% of China’s mobile gaming revenue, becoming a major source of incremental growth across gaming platforms in the country. A subscription is required to view this content. Free access Register to access selected free content. Subscription Contact us to find out more about our full suite of products and solutions.
Games Market Monitor: South Korea PC Online Games Market 2026
PC games are showing signs of recovery. Nexon has grown its share in South Korea’s PC online gaming market, led by Maple Story and DNF. Subscriptions rely on optional memberships. Crimson Desert is gaining traction in the home market. A subscription is required to view this content. Free access Register to access selected free content. Subscription Contact us to find out more about our full suite of products and solutions.
Games Market Monitor: China PC Online Games Market 2025
PC game show impressive growth via strong performance of Delta Force, Valorant and Where Winds Meet. Shooter game is the most popular genre now. Tencent and NetEase continue to enhance their leading positions in China. A subscription is required to view this content. Free access Register to access selected free content. Subscription Contact us to find out more about our full suite of products and solutions.
2026 Trends to Watch: Games
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Games Market & Publisher Report Series: China
By All set! This article has been sent to my@email.address. All fields are required. For multiple recipients, separate email addresses with a semicolon. Please Note: Only individuals with an active subscription will be able to access the full article. All other readers will be directed to the abstract and would need to subscribe.
Omdia: Asia’s Game Subscription Market Set to Reach $9.4bn by 2029
LONDON--(뉴스와이어)--Despite the overwhelming dominance of free-to-play (F2P) games, subscription models are experiencing steady growth across Asia’s gaming landscape, and are projected to generate $9.4bn in revenue by 2029, according to a new report by Omdia. The report, “The state of game subscription in Asia”, reveals that while subscriptions remain a complementary monetization strategy, they are carving out a significant niche, particularly through mobile in-app offerings and enduring PC titles.
Asia's game subscription market set to reach $9.4bn by 2029
LONDON, July 17, 2025: Despite the overwhelming dominance of free-to-play (F2P) games, subscription models are experiencing steady growth across Asia's gaming landscape, and are projected to generate $9.4bn in revenue by 2029, according to a new report by Omdia.
Games-Related Mergers, Acquisitions, & Investment Database
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Toehold region triggered CRISPR/Cas12a trans‐cleavage for detection of uracil‐DNA glycosylase activity
1 INTRODUCTION Uracil-DNA glycosylases (UDGs) play a critical role in maintaining the integrity of the genome by removing uracil bases that are erroneously incorporated into DNA or arise from cytosine deamination.[1] These enzymes are essential components of the base excision repair pathway and involved in the correction of uracil-related DNA lesions.
Gamescom 2023: World's biggest games expo proves the value of physical events
Gamescom, the world’s biggest games event, has just concluded in Cologne, attracting 320,000 visitors. Omdia’s games team was again in attendance. The success of the show demonstrates the continuing value of events to the games industry, as well as producing intriguing developments in terms of both hardware and software.
Omdia Analysis: Which mobile publisher earns the most revenue in South Korea?
Datapoint of the Week is a recurring Game Developer series made possible by our sibling company and global research leader Omdia. Traditional PC games publishers in South Korea always face challenges when exploring the mobile sector, with the mobile games business typically delivering fluctuating performance. Here we see NCSOFT has succeeded in maintaining a strong mobile game revenue stream thanks to its enviable portfolio of IP.
Omdia Analyst: Just how important is intellectual property in China's
Datapoint of the Week is a recurring Game Developer series made possible by our sibling company and global research leader Omdia. China remains the largest mobile gaming market in the world, hence both local and foreign companies strive for success in the country. Here we see how important well-known IP is to a title’s success; an established user base plays an essential role in a landscape where the cost and complexity of user acquisition are increasing.
Games Market & Publisher Report Series - China - Q1 2020
The Games Market & Publisher Report Series - China present analysis of the Chinese PC online games market trends and evaluates the performance of important publishers acting in the market including Tencent, NetEase, Perfect World, etc. The reports examines both the PC online and mobile games business of these major companies.
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